Problem to land

Share your best strategies and tactics with other players by posting them here.

Moderator: MOD_Command

Post Reply
AngelHeart
Posts: 68
Joined: Thu Jun 15, 2017 6:44 am

Problem to land

Post by AngelHeart »

Hail.

I don't understand why the flight Anderson #3 don't land on the Nimitz CVN.
The scenario has been posted.
Attachments
OPERATIONOVERLORD.zip
(638.4 KiB) Downloaded 16 times
Angel Heart
User avatar
Schr75
Posts: 878
Joined: Fri Jul 18, 2014 6:14 pm
Location: Denmark

RE: Problem to land

Post by Schr75 »

Hi angelheart

Anderson #3 didn´t land because The Nimitz A/C facilities were full.
There was already 142 Hornets on the carrier which is an enormous amount.

Hope this makes sense.

Søren
User avatar
Gunner98
Posts: 5973
Joined: Fri Apr 29, 2005 12:49 am
Location: The Great White North!
Contact:

RE: Problem to land

Post by Gunner98 »

As a reference you can use this site (or several others like it): http://www.gonavy.jp/AIRLANTf.html

VFA Squadrons have 12 AC each = 48
VQA Squadron has about 5 = 5
VAW Squadron about 4 = 4
The two helo sqns probably 12 on the carrier and another 6 on the escorts
VRC det - 2 but usualy on shore or in transit.

Total ~ 65-70 AC

In the Cold War days that was ramped up to ~72-74

In the DB entry you can see that the Hanger holds 50 AC and you can park another 60 on deck
The catapult, arresting Gear and Elevators are for AC handling not storage.

Most CV AC are medium size so you can squeeze a few more in but it really degrades sortie rates and cycling of AC.

Best to stick to the norms as the ships were designed or the result will be AC unable to land, stuck on elevators, long time to take off etc

B
Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/
Post Reply

Return to “The War Room”