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Subs and supply

Posted: Tue Aug 07, 2018 9:02 pm
by magic87966
The lone Soviet sub in the Baltic is at zero supply and has no friendly ports with which to resupply. But it is still causing losses on the German/Finnish convoy supply line. How is this possible? I thought subs at zero supply couldn't fire. Thanks.

RE: Subs and supply

Posted: Tue Aug 07, 2018 11:31 pm
by DeriKuk
It must be ramming its targets with energetic rowing, and then boarding with hooks and cutlasses. Aaaargghhh! [:D]

RE: Subs and supply

Posted: Wed Aug 08, 2018 7:47 am
by Zuxius
It may not be the sub. Their Medium Bombers or Maritime Bombers also cause havoc, perhaps. Otherwise, BUG!

RE: Subs and supply

Posted: Wed Aug 08, 2018 8:56 am
by PvtBenjamin
ORIGINAL: magic87966

The lone Soviet sub in the Baltic is at zero supply and has no friendly ports with which to resupply. But it is still causing losses on the German/Finnish convoy supply line. How is this possible? I thought subs at zero supply couldn't fire. Thanks.




Magic you have hit on probably the largest flaw in the game- Zero Supply subs & Troops. I wrote a thread a month ago discussing the zero supply sub issue. They continue to block supply, dive and defend themselves without supply into perpetuity. This is ridiculous.

Ground troops have a similar issue, zero supply troops continue to move, block supply and defend themselves after being out of supply for years.

I would propose that after two/three turns zero supply troops lose all action points and start attrition even if no troops are next to them. How do troops with no supply move and shoot and block supply for years (in Northern Finland nonetheless)?

Zero supply subs should not be able to dive, block supply defend themselves after a couple turns at zero supply.


In a game that pride's itself on supply this is completely out of character and PBEM players take advantage of it. It greatly reduces the realism of the game.


Thanks for raising the issue.


RE: Subs and supply

Posted: Wed Aug 08, 2018 8:02 pm
by magic87966
Thanks for the replies. The convoy losses are not coming from aircraft. It's very frustrating because I sent the Kriegsmarine destroyers to the Atlantic early with the rest of the surface fleet and they were ultimately hunted down and destroyed. I had hopes the German destroyer that arrived in April '42 would take care of the Soviet sub, but the sub has 3 battle stars and the destroyer can't touch it.


What's more frustrating with submarines is the ability to be "surprised" and decimated when they are submerged. I had a UK Carrier that I knew was in a port in Cyprus. I move my submerged Italian sub up to attack it in port. When contact was made, the sub was "surprised" and took 3 hits and then of course was unable to attack. I can see possibly being surprised by Destroyers with greater ASW, but a ship in port????

RE: Subs and supply

Posted: Wed Aug 08, 2018 9:20 pm
by Taxman66
You need to go after it before it gets those experience pips. That makes it the equivalent (except in dive mechanics) to a level 3 sub.

So presuming you didn't buy any ASW, your Destroyers are going to be nearly hopeless against it. When the rule changed level 0 Destroyers aren't very good against subs. It's a giant pain with UK level 0 DD vs. GE lvl 1 subs.

You'll need to use air power against it now. Hopefully you built the maritime bomber. The other option is to get a MT boat or 2. They are better (though slower) versus subs than destroyers.

RE: Subs and supply

Posted: Thu Aug 09, 2018 12:54 pm
by Hubert Cater
Thanks for the reports and we are looking to make changes for the next game regarding supply and combat, as well as raiding and diving as there are some good points raised here for sure.