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PBEM++ Crashes

Posted: Wed Aug 15, 2018 11:06 am
by former sailor
While playing a DNO game using PBEM++, my opponent and I had to abandon the game at turn 5 due to repeated crashes. Specifically, I (German player) can't complete the first combat phase of turn 5 due to crashes. The message is always 'mixed group' followed by the normal line to send in the crash file. While reviewing the turn this morning, I noticed something I had not seen before. At map location (40,115) there is both a German unit (61 SR security unit) and a Soviet unit (ZF Remnants, 42 sd). It's hard to see on the attached jpg but they are both there. I can toggle them in the attack planning screen. I'm guessing this is what the 'mixed group' message means. Just wanted to provide all available data. Crash file attached. I'll attach the saved game and a screen shot to other posts.

RE: PBEM++ Crashes

Posted: Wed Aug 15, 2018 11:06 am
by former sailor
Screen shot referred to in first post

RE: PBEM++ Crashes

Posted: Wed Aug 15, 2018 11:09 am
by former sailor
I can't attach the saved game file to a forum post. If you want I'll send it by email. Some response from the Developer to this string would be appreciated. Thanks, Pat

RE: PBEM++ Crashes

Posted: Wed Aug 15, 2018 11:16 am
by zakblood
all the information needed on how to etc is in the link provided

tm.asp?m=4383522

send the save and he may ask for any other information needed, like a report etc, crash log are above etc

if he can replicate it from your save, he can fix it, but if he can't, then that's another matter, good luck
How to get a DirectX Diagnostic file:

1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice

We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.

once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum

RE: PBEM++ Crashes

Posted: Thu Aug 16, 2018 10:29 am
by former sailor
Thanks. Zip of save file attached.

RE: PBEM++ Crashes

Posted: Thu Aug 16, 2018 5:45 pm
by ralphtricky
ORIGINAL: former sailor

While playing a DNO game using PBEM++, my opponent and I had to abandon the game at turn 5 due to repeated crashes. Specifically, I (German player) can't complete the first combat phase of turn 5 due to crashes. The message is always 'mixed group' followed by the normal line to send in the crash file. While reviewing the turn this morning, I noticed something I had not seen before. At map location (40,115) there is both a German unit (61 SR security unit) and a Soviet unit (ZF Remnants, 42 sd). It's hard to see on the attached jpg but they are both there. I can toggle them in the attack planning screen. I'm guessing this is what the 'mixed group' message means. Just wanted to provide all available data. Crash file attached. I'll attach the saved game and a screen shot to other posts.
You're right about the cause, it's complaining about there being two different until owners in the stack.

Any idea at all how it may have happened? Retreat? Air? Anything? If you've got any ideas, I'll research the code some more to see what could be causing it.

I wonder if I should add code to leave the warning but remove the crash. I'll have to think about whether that might leave any exploits.

Thanks,
Ralph

RE: PBEM++ Crashes

Posted: Fri Aug 17, 2018 9:56 am
by former sailor
Sorry, I'm not sure how it happened. Didn't notice it until after movement. My guess is retreat of the Soviet unit into the hex but that's just a guess. Pat

RE: PBEM++ Crashes

Posted: Fri Aug 17, 2018 3:30 pm
by ralphtricky
ORIGINAL: former sailor

Sorry, I'm not sure how it happened. Didn't notice it until after movement. My guess is retreat of the Soviet unit into the hex but that's just a guess. Pat
Thanks. I'll recheck that code.

RE: PBEM++ Crashes

Posted: Fri Aug 17, 2018 3:52 pm
by former sailor
If deleting (disbanding) the German unit in that hex is a solution, I'm ok with that. Doesn't fix the problem of how the situation came about but at least might unfreeze the game. Pat

RE: PBEM++ Crashes

Posted: Fri Aug 17, 2018 4:04 pm
by larryfulkerson
Hey Ralph, et. al. I'm in favor of leaving the warning but skipping the crash...I think we'd all like to keep going with the game.

RE: PBEM++ Crashes

Posted: Wed Sep 05, 2018 9:07 pm
by former sailor
Larry was able to fix this issue. The game is back on track. Thanks

RE: PBEM++ Crashes

Posted: Fri Sep 07, 2018 10:30 am
by former sailor
Sorry, meant to say Ralph was able to fix the issue. Thanks Ralph!