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Replacement Editor

Posted: Mon Aug 20, 2018 7:07 pm
by MikeC317
I apologize if this has been covered before. I haven't messed around with the replacement editor since COW days and I was curious about using it so I tried an experiment with the Korea tutorial titled "Tutorial." I edited the South Korean regiments so the had 32 AT- teams authorized and 6 M-18 Hellcats, but with 0 assigned. Then in the replacement editor I set up for AT- teams to start on turn 16, and M-18s to start on turn 26. However, when I played the modified scenario, both of those weapons replacements started immediately. BTW the South Koreans do a lot better with something to kill tanks, who woulda thunk it? What gives, is there a bug with the replacements editor?

RE: Replacement Editor

Posted: Tue Aug 21, 2018 12:18 am
by sPzAbt653
I don't see that issue in the scenario I am currently playing. Up to turn 18 and replacements appear to be working as designed, as seen below.

Two thoughts - if there are any in the On Hand pool at start, or if any units start with those types of equipment and suffer losses that send them to the On Hand pool. In both cases it would appear that replacements had started when they actually hadn't. Otherwise, not sure why that is happening.

Image

RE: Replacement Editor

Posted: Tue Aug 21, 2018 12:39 am
by Szilard
Works OK in the thing I'm playing with.

On a tangent: I really wish you could set the "fixed" re-entry point for a unit to any hex, rather than just the first objective of Track 1.

Eg: In the thing I'm playing with, I want UK reconstitutions to arrive in the UK and French in France. But that's not going to work if you set a fixed hex for the scenario, or let Elmer use its default algorithm. And the first objective of Track 1 may often be a hex which gets overrun ...

Also: It seems that air units can reconstitute in out-of-supply hexes, which is a real pain, especially if the AI is playing a side & it just leaves them there ...

RE: Replacement Editor

Posted: Tue Aug 21, 2018 2:51 am
by sPzAbt653
I want UK reconstitutions to arrive in the UK and French in France.
Go into the Unit Replacement Priority dialogue and you can set a fixed hex for each unit.

Edit: Not true!

RE: Replacement Editor

Posted: Tue Aug 21, 2018 7:26 am
by Szilard
ORIGINAL: sPzAbt653
I want UK reconstitutions to arrive in the UK and French in France.
Go into the Unit Replacement Priority dialogue and you can set a fixed hex for each unit.

Can you? As far as I can see, the "fixed" thing just selects the unit's formation's obj 1 of track 1, as it says in the manual, and you can't change it.

RE: Replacement Editor

Posted: Tue Aug 21, 2018 11:50 am
by sPzAbt653
That's one of those things that I wished we could do for so long that tricked myself into thinking that it was possible. Now that I actually look at it, you are correct, and I am with you.

RE: Replacement Editor

Posted: Tue Aug 21, 2018 12:01 pm
by Oberst_Klink
OT, but where to d/l the grey rather than the yellow equipment.bmp, Steve?

Klink, Oberst

RE: Replacement Editor

Posted: Tue Aug 21, 2018 5:13 pm
by sPzAbt653
I just stuck it in Post #10 here:
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