AI Script Feature
Posted: Sun Aug 26, 2018 4:16 am
My last scenarios use the Command Attack Hexe (x, y) option massively.
I call it, AI Script Feature, thank you Battle Academy.
For example, a Tiger that stops at a key point and does not move because its destruction is part of the conditions of victory or the capture by the infantry of a secondary objective, such as a bunker, which protects access to the Tiger!
I'm sure you've all noticed, of course.
I call it, AI Script Feature, thank you Battle Academy.
For example, a Tiger that stops at a key point and does not move because its destruction is part of the conditions of victory or the capture by the infantry of a secondary objective, such as a bunker, which protects access to the Tiger!
I'm sure you've all noticed, of course.