Moving RPs
Posted: Sat Sep 01, 2018 7:49 am
This is a point for consideration, not a real issue:
Using ScenEdit_SetReferencePoint works like a charm as long as those RPs are visible. If however they are in a No Nav Zone and hidden you get an error message. Easy work around is to keep them visible and lock them (so people who play in editor have to deliberately unlock them to move them), but its a bit messy.
B
Using ScenEdit_SetReferencePoint works like a charm as long as those RPs are visible. If however they are in a No Nav Zone and hidden you get an error message. Easy work around is to keep them visible and lock them (so people who play in editor have to deliberately unlock them to move them), but its a bit messy.
B