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Moving RPs

Posted: Sat Sep 01, 2018 7:49 am
by Gunner98
This is a point for consideration, not a real issue:

Using ScenEdit_SetReferencePoint works like a charm as long as those RPs are visible. If however they are in a No Nav Zone and hidden you get an error message. Easy work around is to keep them visible and lock them (so people who play in editor have to deliberately unlock them to move them), but its a bit messy.

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RE: Moving RPs

Posted: Sat Sep 01, 2018 10:29 pm
by michaelm75au
Do you have a save I could look at?
Being hidden, shouldn't stop the command. Only limitation is that you need to specify which side the RP belongs to.