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StuG names

Posted: Sun Sep 02, 2018 10:08 am
by Bombur
It seems there is a issue with the way the names of the StUG series vehicles are written?

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RE: StuG names

Posted: Sun Sep 02, 2018 10:45 am
by btd64
Where?....GP

RE: StuG names

Posted: Sun Sep 02, 2018 11:24 am
by RobS61
Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.

RE: StuG names

Posted: Sun Sep 02, 2018 11:31 am
by btd64
ORIGINAL: RobS61

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.

OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP

RE: StuG names

Posted: Sun Sep 02, 2018 11:37 am
by Oberst_Klink
ORIGINAL: btd64

ORIGINAL: RobS61

Looks like the game has trouble recognizing the German keyboard Umlaut letters, ie, Sturmgeschütz.

OK, now I see what you mean. Klink may chime in here, but I think there is a German version, Letters wise....GP
I am on it... The easiest way is to use Andy's .EQP editor, but for that you need TOAW III. The alternative is to use editors like Notepad++ and change the .eqp file that way.

I'll post the adjusted .eqp in a bit... give me a few minutes.

Edit: Done. See attached.

Klink, Oberst

RE: StuG names

Posted: Sun Sep 02, 2018 8:37 pm
by Bombur
Thatk you for help, unfortunately, it didn´t work. Well, it´s far from being a game breaking bug.

RE: StuG names

Posted: Tue Sep 04, 2018 7:17 pm
by r6kunz
I have been pushing for a fix to this since Day Two of TOAW4. (and the SS runes in a scenario ported from TOAW3; I understand the issue of no SS runes, but they port over not as non-rune "SS" but "[][]".)

I have tried various workarounds, cut and paste, Notepad, etc. They will work once but eventually revert back to garbled code, and I go back to sans umlaut. (The map-name diacritical marks work.)
Has anything worked for you, Klaus? Ralph?
Not a show-stopper, but I would think a fixable bug.


RE: StuG names

Posted: Tue Sep 04, 2018 7:31 pm
by Lobster
Didn't use of the runes become legally allowable along with the swastika flag when used in a historical context?

RE: StuG names

Posted: Wed Sep 05, 2018 12:20 am
by RobS61
If it helps any, the three German Umlaut letters can also be written thusly:

ä = ae
ö = oe
ü = ue

So, Sturmgeschütz, for example, can also be spelled Sturmgeschuetz. Perfectly legitimate, although you will not see this in contemporary German writing.

RE: StuG names

Posted: Wed Sep 05, 2018 5:14 am
by Oberst_Klink
Just out of curiosity, where did you dump the .eqp file, which directory/folder?

Klink, Oberst

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RE: StuG names

Posted: Wed Sep 05, 2018 9:24 am
by Lobster
And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310

RE: StuG names

Posted: Wed Sep 05, 2018 9:59 am
by Oberst_Klink
ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
I used the vanilla version. It does work; though I had the problem in the past at some rare occasions. Note: I also made sure to have the 'Umlaute' in the EnglishGame Text.xml file.

Klink, Oberst

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RE: StuG names

Posted: Wed Sep 05, 2018 10:09 am
by joey
ORIGINAL: Oberst_Klink

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

Klink, Oberst

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What folder do you post the file to?

RE: StuG names

Posted: Wed Sep 05, 2018 10:43 am
by Oberst_Klink
There you go; re-checked it again and it works here.

Klink, Oberst

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RE: StuG names

Posted: Wed Sep 05, 2018 11:19 am
by Oberst_Klink
ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.

Klink, Oberst

RE: StuG names

Posted: Wed Sep 05, 2018 3:23 pm
by Lobster
ORIGINAL: Oberst_Klink

ORIGINAL: Lobster

And did you patch your game to the latest build? 4.0.1.23 tm.asp?m=4416310
Oh, you asked the other chap; wasn't obvious. Yeah, we have to get his confirmation if he did apply the latest patch, mate.

Klink, Oberst

My standing excuse for any screw up on my part is, 'I'm old.' [:D]

RE: StuG names

Posted: Sat Sep 08, 2018 8:32 am
by Bombur
ORIGINAL: Oberst_Klink

Just out of curiosity, where did you dump the .eqp file, which directory/folder?

Klink, Oberst

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Documents/Mygames/The Operational Art of War IV

RE: StuG names

Posted: Sat Sep 08, 2018 8:39 am
by Bombur
Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.

RE: StuG names

Posted: Sat Sep 08, 2018 9:41 am
by Oberst_Klink
ORIGINAL: Bombur

Now I placed it in the right folder and it worked. Thank you and sorry for the delay in replies.
Now use them wisely and destroy some T-34 of the 'Reds' ;)

Klink, Oberst

RE: StuG names

Posted: Sun Sep 09, 2018 2:28 pm
by Rasputitsa
Thankyou to the contributors to this thread, as I had the garbled 'accented' AFV names, including Hungarian and French tanks.

Fixed it with Notepad++, free download, except that in my modded scenario the fixes did not initially show in the game, even when the mod 'xxxxx.eqp' file was corrected and in the right folder. The game still did not show the corrections, but the Editor did, so by loading in the Editor and re-saving the modded scenario the corrections finally appeared in the game. [:)]