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America's Map kit
Posted: Sat Sep 08, 2018 8:48 pm
by SIPRES
Here is a link to a Map covering North and south America.
This is just a raw version. all coastlines, terrain, rivers, ressources, script had to be done
https://www.dropbox.com/sh/v6qsj6c29b15 ... LIwda?dl=0
I will update the maptile.dat as soon as I can, but it will require a lot of time
Then in case you use this map for a custom campaign, you will just have to import Maptile.dat to update coastlines.
A reference Map image file is also joined in the link with an indexed hexgrid, it will allow "easy" locating for ressources and rivers setup
This Map could be use for any new campaign design
- 1942 Japan invade USA
- Conquistadores Vs Mayas
- Union vs Confederate
- American war of Independence
ect.........
I hope you will find it usefull.
Christophe

RE: America's Map
Posted: Sat Sep 08, 2018 8:50 pm
by SIPRES
the reference map file (low res)

RE: America's Map
Posted: Sun Sep 09, 2018 4:47 pm
by Robert24
Nice! [:)]
RE: America's Map
Posted: Sat Sep 15, 2018 9:23 am
by SIPRES
Thx Robert24
Here is a brief update
Coast from Yucatan to Key west completed
Cuba completed
The great lakes on going
Files are up to date on the first post link

RE: America's Map
Posted: Sun Sep 23, 2018 6:31 am
by SIPRES
Files updated.
East coast from Boston till Rio de Janeiro completed.
RE: America's Map
Posted: Sun Sep 30, 2018 9:46 am
by SIPRES
Files updated
Coastlines (most of south America, east and west coast)
Some borders added (mainly central america)
Text for capitals/cities

RE: America's Map
Posted: Sun Sep 30, 2018 9:47 am
by SIPRES
An alternate history?

RE: America's Map
Posted: Fri Oct 05, 2018 4:23 pm
by SIPRES
files updated (link on the first post)
here is some south america flag work (the gfx files will be joined after completion)

RE: America's Map
Posted: Thu Oct 18, 2018 10:00 am
by sPzAbt653
Hello Sipres - I was wondering how much more work is planned on the map. Do you plan on adding the Amazon and Mississippi Rivers [:)]
I have been doing some graphics stuff.

RE: America's Map
Posted: Thu Oct 18, 2018 4:05 pm
by SIPRES
ORIGINAL: sPzAbt653
Hello Sipres - I was wondering how much more work is planned on the map. Do you plan on adding the Amazon and Mississippi Rivers [:)]
I have been doing some graphics stuff.
sPzAbt653
Hi sPzAbt653
Coastlines are almost complete
I Just need to finish south of Argentina and Chile (cape Horn), small Bahamas islands + lake in north west territory.
Files are updated accordingly on 1st post link
I didnt plan to make streams but if you just need Amazon + Mississipi then I will add on next updates.
Its good to see a campaign at different era than WW2.
In case you need help for graphics, just let me know.
Christophe
RE: America's Map
Posted: Thu Oct 18, 2018 5:28 pm
by sPzAbt653
Thanks for the update. I think the Amazon and Mississippi Rivers are the only rivers needed, if you would like to draw them in [8D]
Indeed you are much better than me at graphics, but my Galleon doesn't look too bad, does it ? There is also a Conquistador helmet under the unit with the Spanish flag, I guess maybe there is a setting to show flags on HQ's or not, I haven't really looked for it.
RE: America's Map
Posted: Thu Oct 18, 2018 5:40 pm
by SIPRES
Your graphics are really good, continue that way.
I think I got some Old SPI "ancient Natos",I will post them later Maybe you could find some usage for your mod
There is not really settings for HQ flag, but you could do a Nato flag sprite.png fully "blanked" then your conquistador helmet will appear.
RE: America's Map
Posted: Fri Oct 19, 2018 1:04 am
by sPzAbt653
but you could do a Nato flag sprite.png fully "blanked"
Excellent! Now I can see the Conquistadors!
Changing unit sheet/bitmap colors - When I changed these to green it was a several step process [because of the png shading] using Recolor in Paint.net. Would you do it the same way or do you know a better way ? Next I will be changing Major 01's unit bitmaps to Red [for England].

RE: America's Map
Posted: Fri Oct 19, 2018 7:52 am
by SIPRES
ORIGINAL: sPzAbt653
but you could do a Nato flag sprite.png fully "blanked"
Excellent! Now I can see the Conquistadors!
Changing unit sheet/bitmap colors - When I changed these to green it was a several step process [because of the png shading] using Recolor in Paint.net. Would you do it the same way or do you know a better way ? Next I will be changing Major 01's unit bitmaps to Red [for England].
I do actually work with Inkscape (vector graphics),so I did remade the original file in vectors in that way I can colorize my squares by 1 click, but the way you are doing with paint is giving good results.
I join the ancient Natos I got (but from what I have seen, you may have it already)
RE: America's Map
Posted: Fri Oct 19, 2018 8:42 am
by sPzAbt653
I didn't have Ancient Natos, so thanks very much for those. I had grabbed the original counter sheets from Boardgame Geek and was using those icons [resizing them with Inkscape].
RE: America's Map
Posted: Fri Oct 19, 2018 11:21 am
by SIPRES
Thoses ones (Bordgamegeek also) could be usefull, In case you want color vs B&W silhouettes.
Wich majors nations you will run (Spain, England, Portugal, France, Netherland)?

RE: America's Map
Posted: Fri Oct 19, 2018 4:04 pm
by sPzAbt653
Wich majors nations you will run
It's all wide open at this larva stage of the scenario. The plan is to use SPI's circa 1976 Conquistador as a base, then to expand it into 'The Age of Exploration'.
Conquistador was a good game, but not an historical simulation. I would like to attempt to keep it a good game while making it more historical where possible given the parameters available within SC. I'm ok at graphics and game design and modding, but unfortunately I have no knowledge of the subject matter/time period. I will rely on what I can learn as I go, as opposed to relying on many years of subject study. This worries me as far as the end result is concerned.
RE: America's Map
Posted: Sat Oct 20, 2018 7:51 am
by SIPRES
ORIGINAL: sPzAbt653
Wich majors nations you will run
It's all wide open at this larva stage of the scenario. The plan is to use SPI's circa 1976 Conquistador as a base, then to expand it into 'The Age of Exploration'.
Conquistador was a good game, but not an historical simulation. I would like to attempt to keep it a good game while making it more historical where possible given the parameters available within SC. I'm ok at graphics and game design and modding, but unfortunately I have no knowledge of the subject matter/time period. I will rely on what I can learn as I go, as opposed to relying on many years of subject study. This worries me as far as the end result is concerned.
Its always difficult to find good balance between history/gameplay
But the game engine is really flexible and I think there is always a "way" to achieve desired scenario.
I dont know either in details this part of history, and I would guess that to find accurate data is more difficult than WWII time.
I am always amazed how few hundred Spaniards could defeat Incas/Mayas civilizations (maybe the diseases they bring from Europe did a huge part of the "job")
RE: America's Map
Posted: Sat Oct 20, 2018 2:05 pm
by Uncle Lumpy
If I recall correctly, both the Aztecs and the Incas conquered a number of neighboring tribes to create their respective empires. Many of the subtractive tribes joined the Spanish as allies and helped with the conquests. The diseases came into effect after both empires were already defeated, and affected all native peoples.
RE: America's Map
Posted: Sun Oct 21, 2018 12:01 pm
by sPzAbt653
The Incas and Aztecs were also scared of horses and firearms, and thought these items were indication that the enemy were actually gods. Therefore, they usually choose not to fight. In cases were they did fight, the Indian way was to capture foes by knockout and take them prisoner for use as slaves, while the Europeans fought strictly to kill. This made for lopsided battles.
@Sipres - I'm putting in some mountains like the Andes, Rockies and Appalachians. Is there any easy way that you can indicate to me about where they should be placed ? Maybe a screen shot of those areas from whatever main source you are using ?