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singapore
Posted: Tue Sep 25, 2018 7:07 pm
by IBender
In the screen shot, I mark a hex to the south and west of singapore. Can japanese troops attack singapore from this side? If so do they have to be marines or can any attack?
Thanks

RE: singapore
Posted: Tue Sep 25, 2018 11:03 pm
by paulderynck
Yes they can but only with Marines and they'll be halved and then thirded.
RE: singapore
Posted: Tue Sep 25, 2018 11:40 pm
by IBender
Thanks a lot.
RE: singapore
Posted: Wed Sep 26, 2018 6:22 am
by Joseignacio
Right. maybe your doubt might come because it may look as an strait but it is not, the line is the sea division.
RE: singapore
Posted: Wed Sep 26, 2018 11:04 pm
by jboldt007
The ability of marines to attack across a sea hex side is something I’ve come to appreciate ...
RE: singapore
Posted: Thu Sep 27, 2018 4:46 am
by Joseignacio
Last game (tabletop) I had the Calais-Dover strait blocked (as a German) but I took the unit elsewhere temporarily and had another on the way, ..., the next thing I knew was that the CW marines had crossed and taken Calais and there was an invasion going on.

RE: singapore
Posted: Thu Sep 27, 2018 10:04 am
by Centuur
ORIGINAL: Joseignacio
Last game (tabletop) I had the Calais-Dover strait blocked (as a German) but I took the unit elsewhere temporarily and had another on the way, ..., the next thing I knew was that the CW marines had crossed and taken Calais and there was an invasion going on.
Hey, I did the same thing, but with an invasion of the German marines crossing over to Dover... [:D]
RE: singapore
Posted: Fri Sep 28, 2018 4:26 am
by Joseignacio
Yes, the menace of those marines is typical for both sides. But it's only possible with experienced players in case of errors like that one...
RE: singapore
Posted: Fri Sep 28, 2018 5:05 pm
by paulderynck
Oh-oh. Le gauntlette de la challenge is slapped at Centuur's opponent!
RE: singapore
Posted: Fri Sep 28, 2018 10:57 pm
by jboldt007
slapping aside- marines are also a good deterrent, or foil, for reasons clear from the above. In current game US marines captured the small islands adjacent to Truk. They have no intention of an immediate invasion of Truk, which is not lightly considered in any event, but their presence is forcing Japan to keep troops in Truk despite the need to move them elsewhere (quite frankly, in the current game, Japan is doing terrible and they might as well abandon Truk as they can’t keep it in supply...)
RE: singapore
Posted: Sun Sep 30, 2018 8:47 pm
by Courtenay
ORIGINAL: jboldt007
slapping aside- marines are also a good deterrent, or foil, for reasons clear from the above. In current game US marines captured the small islands adjacent to Truk. They have no intention of an immediate invasion of Truk, which is not lightly considered in any event, but their presence is forcing Japan to keep troops in Truk despite the need to move them elsewhere (quite frankly, in the current game, Japan is doing terrible and they might as well abandon Truk as they can’t keep it in supply...)
Since the optional rule for US TRS improving minor ports isn't code, Truk is important because it gives the Allies a forward major port. The Japanese should never voluntarily give it up.
RE: singapore
Posted: Mon Oct 01, 2018 2:31 pm
by Jagdtiger14
Since the optional rule for US TRS improving minor ports isn't code, Truk is important because it gives the Allies a forward major port. The Japanese should never voluntarily give it up.
Not only that, but its an objective. I might remove expensive land units from Truk (if I think I can get away with it) if the Allies already have a better base. I put white print units there, even go so far as putting ARM class/AA/HQ-Hata depending on the situation.