Nukes, chemicals and the enemy AI.
Posted: Sun Sep 30, 2018 8:03 pm
Hi,
For SS is there a plan to allow the enemy AI to use nukes and chemical weapons? It would be a bear to code I'm sure....
Maybe tie it into the loss/capture of a critical location(s) to help the enemy AI to reasonably determine when to use it. Or allow it to be used when enemy AI casualties reach a certain threshold or a low probability event on any turn until something like location/casualties or whatever trigger a high probability it will be used. Will certainly add spice for players!!!
Just a thought.....[&o]
Rob.
For SS is there a plan to allow the enemy AI to use nukes and chemical weapons? It would be a bear to code I'm sure....
Maybe tie it into the loss/capture of a critical location(s) to help the enemy AI to reasonably determine when to use it. Or allow it to be used when enemy AI casualties reach a certain threshold or a low probability event on any turn until something like location/casualties or whatever trigger a high probability it will be used. Will certainly add spice for players!!!
Just a thought.....[&o]
Rob.