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Nukes, chemicals and the enemy AI.

Posted: Sun Sep 30, 2018 8:03 pm
by Deathtreader
Hi,

For SS is there a plan to allow the enemy AI to use nukes and chemical weapons? It would be a bear to code I'm sure....


Maybe tie it into the loss/capture of a critical location(s) to help the enemy AI to reasonably determine when to use it. Or allow it to be used when enemy AI casualties reach a certain threshold or a low probability event on any turn until something like location/casualties or whatever trigger a high probability it will be used. Will certainly add spice for players!!!


Just a thought.....[&o]


Rob.

RE: Nukes, chemicals and the enemy AI.

Posted: Sun Sep 30, 2018 9:16 pm
by CapnDarwin
Already on our radar for SS. [:D]

RE: Nukes, chemicals and the enemy AI.

Posted: Wed Nov 21, 2018 11:09 am
by ulsterandy
It was Soviet doctrine to have gas/Bio shells mixed in their arty strikes on NATO positions. That is why we in the British army were always in NBC state 3 on exercises (that is nbc jacket and trousers. 2 was boots and gloves and 1 was full masked up).