Krasni Bor: The Railway Embankment
Posted: Sun Oct 14, 2018 8:09 pm
Reading the scenario description, this appears to be one of those "Stand and die" situations. Basically, the most I can expect to do is to inflict as many losses as possible to the Russians before being slaughtered by a massive horde.
I have to kill at least 20 squad-equivalents for a Minor, 40 for a Major Victory. Tanks would be worth 5 VP apiece, but the 37mm would be useless against T-34 and the scenario explicitly mentions "heavy tanks", which can only be KVs. Maybe I can kill some if the AI is stupid enough.
As I see it, the only way to accomplish something is to set up a thin skirmish line on the railway embankment and to kill as many Russians as possible when they are forced to cross open terrain hexes. Firing low-factor attacks, the -2 DRM should give me a fair chance to obtain some K/KIA.
I set up the squads spaced by 2 hexes, with a leader every 4 hexes, so as to minimise C&C loss:
...S-SL-S-S-SL-S...
SW were stacked with leaders to take advantage of the leader DRM; in the south, the line was very thin, with the 8 HS deployed as:
... HS-2xHS+L-HS-HS-2xHS+L-HS...
I deliberately left the southern side of the embankment ungarrisoned: it the Russian bypass my units, I certainly will not be able to stop them. On the other hand, if I stretch my line more, the Russian will overwhelm them in a hurry.
The game started and the Russian dashed forward: in the Defensive Fire, I always fired by single units: this meant a lot of low FP attacks, but with negative modifiers they were quite deadly. I paid special attention to leaders (the AI has no need for C&C but needs rallying his units) and LMG-carrying squads (which could fire at range 6) and at the end of the Russian turn 1 most of them were broken.
The Spanish low-FP, negative DRM fire proved quite effective: I didn't get more than a couple straight KIAs, but several squads were CR and a lot were broken.
The AI, as usual didn't fire a single shot.
In the Russian Rout segment, Interdiction killed a fair number of Russian units which retreated through open hexes.
The Spanish Fire Segment caused far less losses: firing at stationary targets greatly reduced the effectiveness of the fire.
In turn 2, Russian KV-1m42's make their appearance (straight out from the Leningrad factories, I suppose). Well, I will have to endure them. The infantry continues moving forward and to take heavy losses from the Spanish Defensive fire and in the Rout Segment as well.
This is the VP count at the end of the Spanish Fire Segment in Turn 2: the AI only fired 4 times (1 squad and 2 KV-1s). Note the very high percentage of killed Russian HS (CR results)

I have to kill at least 20 squad-equivalents for a Minor, 40 for a Major Victory. Tanks would be worth 5 VP apiece, but the 37mm would be useless against T-34 and the scenario explicitly mentions "heavy tanks", which can only be KVs. Maybe I can kill some if the AI is stupid enough.
As I see it, the only way to accomplish something is to set up a thin skirmish line on the railway embankment and to kill as many Russians as possible when they are forced to cross open terrain hexes. Firing low-factor attacks, the -2 DRM should give me a fair chance to obtain some K/KIA.
I set up the squads spaced by 2 hexes, with a leader every 4 hexes, so as to minimise C&C loss:
...S-SL-S-S-SL-S...
SW were stacked with leaders to take advantage of the leader DRM; in the south, the line was very thin, with the 8 HS deployed as:
... HS-2xHS+L-HS-HS-2xHS+L-HS...
I deliberately left the southern side of the embankment ungarrisoned: it the Russian bypass my units, I certainly will not be able to stop them. On the other hand, if I stretch my line more, the Russian will overwhelm them in a hurry.
The game started and the Russian dashed forward: in the Defensive Fire, I always fired by single units: this meant a lot of low FP attacks, but with negative modifiers they were quite deadly. I paid special attention to leaders (the AI has no need for C&C but needs rallying his units) and LMG-carrying squads (which could fire at range 6) and at the end of the Russian turn 1 most of them were broken.
The Spanish low-FP, negative DRM fire proved quite effective: I didn't get more than a couple straight KIAs, but several squads were CR and a lot were broken.
The AI, as usual didn't fire a single shot.
In the Russian Rout segment, Interdiction killed a fair number of Russian units which retreated through open hexes.
The Spanish Fire Segment caused far less losses: firing at stationary targets greatly reduced the effectiveness of the fire.
In turn 2, Russian KV-1m42's make their appearance (straight out from the Leningrad factories, I suppose). Well, I will have to endure them. The infantry continues moving forward and to take heavy losses from the Spanish Defensive fire and in the Rout Segment as well.
This is the VP count at the end of the Spanish Fire Segment in Turn 2: the AI only fired 4 times (1 squad and 2 KV-1s). Note the very high percentage of killed Russian HS (CR results)



