Matrix/2By3: Simple and effective way to make PBEM "Combat Replay" 100x better !!!
Posted: Thu Mar 27, 2003 11:11 pm
Hi all,
We can all agree that UV is absolutely fantastic and that it has no parallel
in any current wargame available on market.
It especially shines in PBEM where two (able) opponents fight.
Thanks again Matrix/2By3 !!!
But... (there is always but)... one small issue is spoiling best possible
enjoyment...
It is the "Combat replay" that is 100% same for both opponents in PBEM.
This is wrong and it defies the "FoW" (Fog of War) principle that we all like
so much.
I thought about this for long time and here are few suggestions/ideas of how
to make "Combat Replay" 100x better with just a simple modification (I am almost
positively sure that this would not require any major code changes)...
Suggestions/ideas for 100x better "Combat Replay" in PBEM
#1
The "Combat Replay" file should be PBEM password protected just like the save
files are.
#2
Before viewing "Combat Replay" the UV player would be asked question whether
he/she is Player1 or Player2.
When player ID question is answered the PBEM password prompt would appear (for
player chosen) and only when proper password is entered the "Combat Replay"
would be played.
#3
The "Combat Replay" play would be same as it is today and same "Combat Report"
textual file would be created with following exceptions:
a)
The player would not be able to see where from enemy aircraft come (i.e. those
lines that show origin and target) in any type of mission (this is
_MAYOR_ spoiler - we don't have AWACS in WWII).
b)
The player would not be able to see that enemy ships hit friendly or enemy
mines (mines don't have radios on board <VBG>).
c)
The player would not be able to see that enemy ships are clearing friendly or
enemy mines (again mines don't have radios on board <VBG>).
d)
The player would not be able to see that enemy search aircraft sees his TFs
unless his CAP and/or flak engage/fire on enemy search aircraft.
e)
The Japanese player would not be able to see that coastal watchers see his
TFs.
What do you think gentleman?
Matrx/2By2 can this be done?
Leo "Apollo11"
We can all agree that UV is absolutely fantastic and that it has no parallel
in any current wargame available on market.
It especially shines in PBEM where two (able) opponents fight.
Thanks again Matrix/2By3 !!!
But... (there is always but)... one small issue is spoiling best possible
enjoyment...
It is the "Combat replay" that is 100% same for both opponents in PBEM.
This is wrong and it defies the "FoW" (Fog of War) principle that we all like
so much.
I thought about this for long time and here are few suggestions/ideas of how
to make "Combat Replay" 100x better with just a simple modification (I am almost
positively sure that this would not require any major code changes)...
Suggestions/ideas for 100x better "Combat Replay" in PBEM
#1
The "Combat Replay" file should be PBEM password protected just like the save
files are.
#2
Before viewing "Combat Replay" the UV player would be asked question whether
he/she is Player1 or Player2.
When player ID question is answered the PBEM password prompt would appear (for
player chosen) and only when proper password is entered the "Combat Replay"
would be played.
#3
The "Combat Replay" play would be same as it is today and same "Combat Report"
textual file would be created with following exceptions:
a)
The player would not be able to see where from enemy aircraft come (i.e. those
lines that show origin and target) in any type of mission (this is
_MAYOR_ spoiler - we don't have AWACS in WWII).
b)
The player would not be able to see that enemy ships hit friendly or enemy
mines (mines don't have radios on board <VBG>).
c)
The player would not be able to see that enemy ships are clearing friendly or
enemy mines (again mines don't have radios on board <VBG>).
d)
The player would not be able to see that enemy search aircraft sees his TFs
unless his CAP and/or flak engage/fire on enemy search aircraft.
e)
The Japanese player would not be able to see that coastal watchers see his
TFs.
What do you think gentleman?
Matrx/2By2 can this be done?
Leo "Apollo11"