Arctic Tsunami 4.2 NATO
Posted: Tue Oct 30, 2018 3:00 pm
OK ready to go with the newer version of the scenario. I did a lot of prep work using the wrong one so this.. shouldn't be.. hard? OK it's a lot different. No F-15's at all. No Tornados. Ooof, I was already going to have to ration tankers with 8, now down to 4. But, to compensate a squadron of F-35As. To decompensate I'm missing a whole European SAG. I hear there is trouble in the Baltic as well, so they must have gone there. Some more changes but all in all it looks good.
Some weird doctrine going on here. All side units are set to Radars and ECM on? No, I have three dozen stealth fighters. No only that, they have the best passive sensor suite in the game. So reset that. Set no tanker for you! I'll ration who can use them, but it's pretty obvious it's got be the QE's F-35s. Lots of missions that have to be deleted, two, however, are really bizarre. So while I hate to be the bearer of bad news, here's a doozy.
There are two squadrons of F-35 fighters on the QE. The first is loaded with Paveway IVs. A sensible choice for asploding things on the ground, a bit harder to use against suface ships, but the F-35 loadout is a bit limited, so you use what you have. These aircraft are assigned to an AAW CAP. Now, I know there is some famous footage from WWII where that one bomber dropped a bomb on the other becoming the first and only in history to earn the title "Iron Bomb Fraticide Ace", but in some military circles this is not considered one of the preffered methods of air-to-air warfare.
The second squadron is, of course, more suited to the task, bristling (internally) with AMRAAMS. They are assigned to an anti-surface warfare patrol. If there is a thing more futile than trying to down other aircraft with laser-guided bombs, it just might be trying to sink a battle-cruiser with AMRAAMS. I mean it's never actually been tried before, but...
So, if you want to play the Russian side, nows your chance before it's fixed!
I boggled for a few seconds at the RING OF DEATH surrounding the QE. I'm sure all those points have a purpose when the computer plays the side, but way too hard for me to figure out. Looks like a lot of work went into it though. Built my normal cone-shaped ASW box in front of the QE then fixed spots for CAPS and AEW. Rinse/repeat with the SAG and solo DDG. I remembered the point about the subs randomizing so I let that happen.
Now that I'm thinking about subs, what to do? We know there are boomers loose, but the North Sea is a big place. I have to withhold a large portion of my fixed-wing ASW aircraft because I don't have a lot of ASuW shooters available. Some Falcons, sure, but ugh, 450 nm radius with two Penguins? I found the Tonados, so there are ten or so of those and were quickly armed with ALARMS. I guess it's the Typhoons that are actually missing. So three squadrons of 4th gen fighters traded for one 5th gen. The F-15E isn't a stellar naval strike platform so I intended to use it in the air-to-air role.
All this to say I simply can't use all of those fixed-wing sub hunters to hunt subs. I checked the loadouts sensors etc and decided to keep the P-8s as shooters. It's possible I'll miss a sub that way, but I really need the extra punch of carrying twice as many SLAMERs. I decide that rather than searching for a needle in a swimming pool I'd take the classic approach, plug the GIUK gap. It probably won't win a lot of points, but it's in the spirit of the scenario, and those subs do have to come through there eventually. The DDG, it's helo and three P-3's patrol between Greenland and Iceland. Two more patrols consisting of three more P-3's (each) and one of the two subs who lost the RNG lotto and ended up furthest south make up those. Another fixed wing patrol will sanitize the area I intend to send the CVBG and SAG.
I had no idea how to set up CAPS in Norway. There is not a single fighter in the UK. Three broken down Tornados and some support planes. I hedged a little and did put a couple of F-16s in the south at first, then realized what a mistake that was. If anything really happened down there they'd run out of fuel long before doing anything. If God had meant for an F-16 to fly, she would have given it real fuel tanks. Thing needs an Eco-Boost or something. Anyway, that's where I stood when I actually started the game.
My first play was going to be a stealth trap up North. Two F-16s took off on patrol, radars blasting. Meanwhile 4 F-35s took up station quite silently 40 miles to the east and waited. I saw Mig-31s up, but they didn't come. I saw lots of stuff up, but nothing went after the F-16s. Finally four aircraft lifted off and actually headed beyond the no-fly zone. Fencers after a radar station, this should be easy. Ugh! "Realistic Aircraft Damage". That means you really do have to drop a Paveway IV on one to shoot it down. Three of the 4 took multiple hits to bring down. It took 15 AMRAAMS fired from 30 miles away to kill 4 aircraft.
Well I'd definitely hoped to do better, but no losses, and a bit of knowledge gained. I made a decision. Bare-nekkid England or no, I needed to move more hardware north and fast. If a strike does come from the south I've lied to myself convincingly that I'll handle it with the QE aircraft. So I checked the magazines up north, moved the appropriate fighters to where the vittles are and launched every AWACS and tanker to find new homes there.
At this point I think to check just what my air defenses are up there, and can't stop laughing. It's literally a bunch of Norwegian rednecks with four-wheel-drives and AMRAAMS on the back! I admit it's a clever way to re-gift all those AMRAAMS jettisoned by F-16s trying to save enough fuel to get home, but is it still an AAM if it's launched from a monster-truck? Or maybe they use fancy ski-jump-ramps like those crazy British blokes. Does Sven keep the engine warmed up at the bottom of the ramp while eagle-eyed Bjorn scans the skies?
"Sven, look! Russian aeroplane!"
"HOLD MY BEER!!"
I'm doomed.
To be continued...
Some weird doctrine going on here. All side units are set to Radars and ECM on? No, I have three dozen stealth fighters. No only that, they have the best passive sensor suite in the game. So reset that. Set no tanker for you! I'll ration who can use them, but it's pretty obvious it's got be the QE's F-35s. Lots of missions that have to be deleted, two, however, are really bizarre. So while I hate to be the bearer of bad news, here's a doozy.
There are two squadrons of F-35 fighters on the QE. The first is loaded with Paveway IVs. A sensible choice for asploding things on the ground, a bit harder to use against suface ships, but the F-35 loadout is a bit limited, so you use what you have. These aircraft are assigned to an AAW CAP. Now, I know there is some famous footage from WWII where that one bomber dropped a bomb on the other becoming the first and only in history to earn the title "Iron Bomb Fraticide Ace", but in some military circles this is not considered one of the preffered methods of air-to-air warfare.
The second squadron is, of course, more suited to the task, bristling (internally) with AMRAAMS. They are assigned to an anti-surface warfare patrol. If there is a thing more futile than trying to down other aircraft with laser-guided bombs, it just might be trying to sink a battle-cruiser with AMRAAMS. I mean it's never actually been tried before, but...
So, if you want to play the Russian side, nows your chance before it's fixed!
I boggled for a few seconds at the RING OF DEATH surrounding the QE. I'm sure all those points have a purpose when the computer plays the side, but way too hard for me to figure out. Looks like a lot of work went into it though. Built my normal cone-shaped ASW box in front of the QE then fixed spots for CAPS and AEW. Rinse/repeat with the SAG and solo DDG. I remembered the point about the subs randomizing so I let that happen.
Now that I'm thinking about subs, what to do? We know there are boomers loose, but the North Sea is a big place. I have to withhold a large portion of my fixed-wing ASW aircraft because I don't have a lot of ASuW shooters available. Some Falcons, sure, but ugh, 450 nm radius with two Penguins? I found the Tonados, so there are ten or so of those and were quickly armed with ALARMS. I guess it's the Typhoons that are actually missing. So three squadrons of 4th gen fighters traded for one 5th gen. The F-15E isn't a stellar naval strike platform so I intended to use it in the air-to-air role.
All this to say I simply can't use all of those fixed-wing sub hunters to hunt subs. I checked the loadouts sensors etc and decided to keep the P-8s as shooters. It's possible I'll miss a sub that way, but I really need the extra punch of carrying twice as many SLAMERs. I decide that rather than searching for a needle in a swimming pool I'd take the classic approach, plug the GIUK gap. It probably won't win a lot of points, but it's in the spirit of the scenario, and those subs do have to come through there eventually. The DDG, it's helo and three P-3's patrol between Greenland and Iceland. Two more patrols consisting of three more P-3's (each) and one of the two subs who lost the RNG lotto and ended up furthest south make up those. Another fixed wing patrol will sanitize the area I intend to send the CVBG and SAG.
I had no idea how to set up CAPS in Norway. There is not a single fighter in the UK. Three broken down Tornados and some support planes. I hedged a little and did put a couple of F-16s in the south at first, then realized what a mistake that was. If anything really happened down there they'd run out of fuel long before doing anything. If God had meant for an F-16 to fly, she would have given it real fuel tanks. Thing needs an Eco-Boost or something. Anyway, that's where I stood when I actually started the game.
My first play was going to be a stealth trap up North. Two F-16s took off on patrol, radars blasting. Meanwhile 4 F-35s took up station quite silently 40 miles to the east and waited. I saw Mig-31s up, but they didn't come. I saw lots of stuff up, but nothing went after the F-16s. Finally four aircraft lifted off and actually headed beyond the no-fly zone. Fencers after a radar station, this should be easy. Ugh! "Realistic Aircraft Damage". That means you really do have to drop a Paveway IV on one to shoot it down. Three of the 4 took multiple hits to bring down. It took 15 AMRAAMS fired from 30 miles away to kill 4 aircraft.
Well I'd definitely hoped to do better, but no losses, and a bit of knowledge gained. I made a decision. Bare-nekkid England or no, I needed to move more hardware north and fast. If a strike does come from the south I've lied to myself convincingly that I'll handle it with the QE aircraft. So I checked the magazines up north, moved the appropriate fighters to where the vittles are and launched every AWACS and tanker to find new homes there.
At this point I think to check just what my air defenses are up there, and can't stop laughing. It's literally a bunch of Norwegian rednecks with four-wheel-drives and AMRAAMS on the back! I admit it's a clever way to re-gift all those AMRAAMS jettisoned by F-16s trying to save enough fuel to get home, but is it still an AAM if it's launched from a monster-truck? Or maybe they use fancy ski-jump-ramps like those crazy British blokes. Does Sven keep the engine warmed up at the bottom of the ramp while eagle-eyed Bjorn scans the skies?
"Sven, look! Russian aeroplane!"
"HOLD MY BEER!!"
I'm doomed.
To be continued...