Command v1.14 Update - Build 998.14
Posted: Thu Nov 08, 2018 1:13 pm
Download: https://drive.google.com/open?id=1TuEvT ... iAHdYrKs7L
To apply: Unzip the zipfile to the CMANO installation folder (back up the existing Command.exe, just in case).
Build 998.14 Release Notes (changes/additions from B998.12)
=====================================================================
* MAJOR FIX: Resolved the long-standing issue of "blind AMRAAM shots":
- Units firing AAW ARH weapons (e.g. AMRAAM) must now actively detect the target on their own radar before being able to fire the weapon (ie. it's no longer enough to receive offboard contact from e.g. AWACS and fire based purely on that). This makes it much more challenging to employ AMRAAM-class weapons against stealthy targets or in a heavy-OECM environment.
- After launching an AMRAAM-class weapon, the unit must still keep detecting the contact in order to provide mid-course guidance to the missile. If radar contact is lost for more than 5 seconds, the missile goes into a "blind" state and flies stright ahead (similar to SARH weapons who lose guidance). (Appropriate AI/EMCON logic has been added to encourage this).
Note that CEC-capable weapons can still be launched and mid-guided by a suitable outside datalink-parent platform, as before.
* FIXED: Re-attacking torpedo failing to engage
* FIXED: Unload cargo from non-group units
* FIXED: Text on checkbox controls not aligned vertically with checkbox
* FIXED: No space between aircraft name & class when refreshing aircraft hosted on air-facility
* FIXED: #10799: [B845] Ships overland
* FIXED: Contact recent detections not persisted on scenario save/load
* FIXED: Jitter when ship is constantly turning
* FIXED: Sub drives across island in its way
* FIXED: Mine Laying mission - Ships don't RTB when out of mines
* FIXED: Wrong tab-key order on controls on "Edit AC"
* FIXED: Freeze in weapon fuel re-calculation
* FIXED: [B1018] "Weapon impact" icon persists
* Fixed: Event trigger cloning - not getting a new oblect for target Filter and Area
* Fixed: Color-coded cargo items that wont load
* Fixed: Exception on un/load when a/c has no cargo
* Fixed: #12543 - Don't reset Ready time if no cargo moved
* Fixed: Allow ship Ferry missions (via Lua) Part 1
* Mission Editor UI addition: Buttons to re-order list of strike targets
* Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops
* Tweak: Cargo Ops Control - user-friendly changes
* Tweak: Suppress Load/Unload button if cargo unit wont fit
* Tweak: cargo limited type check - overstated
* Lua: "embarkedUnits" and "assignedUnits" properties for unit wrapper
* Lua: SelectedUnits() returns a table of unts selected on the map
* "Load Scenario" window UI tweak: make it clearer to user if a matching DB is missing
* Added "DBVersion" field to scenario container XML (read-only)
* Allow cargo to be unloaded direct from a base
Includes the new .inst files for Spain and Germany by Roby7979.
To apply: Unzip the zipfile to the CMANO installation folder (back up the existing Command.exe, just in case).
Build 998.14 Release Notes (changes/additions from B998.12)
=====================================================================
* MAJOR FIX: Resolved the long-standing issue of "blind AMRAAM shots":
- Units firing AAW ARH weapons (e.g. AMRAAM) must now actively detect the target on their own radar before being able to fire the weapon (ie. it's no longer enough to receive offboard contact from e.g. AWACS and fire based purely on that). This makes it much more challenging to employ AMRAAM-class weapons against stealthy targets or in a heavy-OECM environment.
- After launching an AMRAAM-class weapon, the unit must still keep detecting the contact in order to provide mid-course guidance to the missile. If radar contact is lost for more than 5 seconds, the missile goes into a "blind" state and flies stright ahead (similar to SARH weapons who lose guidance). (Appropriate AI/EMCON logic has been added to encourage this).
Note that CEC-capable weapons can still be launched and mid-guided by a suitable outside datalink-parent platform, as before.
* FIXED: Re-attacking torpedo failing to engage
* FIXED: Unload cargo from non-group units
* FIXED: Text on checkbox controls not aligned vertically with checkbox
* FIXED: No space between aircraft name & class when refreshing aircraft hosted on air-facility
* FIXED: #10799: [B845] Ships overland
* FIXED: Contact recent detections not persisted on scenario save/load
* FIXED: Jitter when ship is constantly turning
* FIXED: Sub drives across island in its way
* FIXED: Mine Laying mission - Ships don't RTB when out of mines
* FIXED: Wrong tab-key order on controls on "Edit AC"
* FIXED: Freeze in weapon fuel re-calculation
* FIXED: [B1018] "Weapon impact" icon persists
* Fixed: Event trigger cloning - not getting a new oblect for target Filter and Area
* Fixed: Color-coded cargo items that wont load
* Fixed: Exception on un/load when a/c has no cargo
* Fixed: #12543 - Don't reset Ready time if no cargo moved
* Fixed: Allow ship Ferry missions (via Lua) Part 1
* Mission Editor UI addition: Buttons to re-order list of strike targets
* Tweak: Don't show 'Un/load cargo' button if unit can't do cargo ops
* Tweak: Cargo Ops Control - user-friendly changes
* Tweak: Suppress Load/Unload button if cargo unit wont fit
* Tweak: cargo limited type check - overstated
* Lua: "embarkedUnits" and "assignedUnits" properties for unit wrapper
* Lua: SelectedUnits() returns a table of unts selected on the map
* "Load Scenario" window UI tweak: make it clearer to user if a matching DB is missing
* Added "DBVersion" field to scenario container XML (read-only)
* Allow cargo to be unloaded direct from a base
Includes the new .inst files for Spain and Germany by Roby7979.