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Sound assignment question
Posted: Sat Nov 10, 2018 5:33 pm
by Monkie
I noticed there are 2 helicopter sounds available but it seems that for NATO at least only one sound is played. Is there a way to assign one of the 2 sounds to a specific unit?
Also in the USMC mod, infantry foot sounds are played even when the unit is traveling via APC. Is there a way to change this via the data file?
Thanks for any help
RE: Sound assignment question
Posted: Sat Nov 10, 2018 10:11 pm
by CapnDarwin
Movement sounds are tied to the fixed movement type data and not platform specific. Same with weapons. There are only set types. If there is more than on sound, like blast1, blast2, etc., the game will choose from the group at random.
RE: Sound assignment question
Posted: Sat Nov 10, 2018 10:52 pm
by Monkie
Will this be the same in SS or might there be a chance of custom sounds for each platform? So for example the ability to have different rotor sounds for the Cobra and the Apache etc etc?
I'd love to have the A-10 sound different than say the F-16 when making attacks.
RE: Sound assignment question
Posted: Sun Nov 11, 2018 11:14 am
by CapnDarwin
Southern is using the same sound design. We might be able to expand post release, but we need to evaluate the additional load on the game engine.
RE: Sound assignment question
Posted: Thu Apr 11, 2019 12:22 am
by mirrorshades
ORIGINAL: CapnDarwin
Movement sounds are tied to the fixed movement type data and not platform specific. Same with weapons. There are only set types. If there is more than on sound, like blast1, blast2, etc., the game will choose from the group at random.
Quick question on the above -- for the original sounds that have numbers (blast1, blast2, blast3). Can I add more sounds by simply incrementing the number on the end (blast4, blast5... blast23, blast24, etc...) or am I limited to the same quantity as the originals as well?
Likewise, if there is a sound that doesn't have a number (slingshot.wav), if I want to add more, can I simply start appending numbers (slingshot1.wav, slingshot2.wav, etc...) and have it switch to randomly selecting one?
RE: Sound assignment question
Posted: Thu Apr 11, 2019 7:37 am
by CapnDarwin
I'm pretty sure all you can do in Red Storm is directly replace the sounds that exist. You can check out the couple sound mods in this sub forum to review what they did. Make sure to backup any files you want to replace. If you haven't done so, read Mod Guide 3 on modding art and sounds to get the correct file formats for the files.
RE: Sound assignment question
Posted: Thu Apr 11, 2019 9:51 am
by mirrorshades
Thanks! I've read through the forum and the mod guides, but I didn't see that question answered specifically. I tried myself, by adding additional sounds with higher numbers (I combined all the sound mods into one gigantic collection, and just kept adding higher numbers for the ones with multiple files), but it didn't seem to work. I guess that jives with what you've said.
