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Pathfinding Bug

Posted: Sun Nov 18, 2018 12:13 am
by Werezak
https://streamable.com/6gia8

https://www.dropbox.com/s/5e9yx0ss2h1f7 ... 0.sav?dl=0

It had been happening for several cycles already before I noticed and started recording.

RE: Pathfinding Bug

Posted: Mon Nov 19, 2018 2:17 pm
by Veitikka
That's pretty neat, never seen it like this. It's feature though, not a bug. The units collide in the other end of the path, plan new paths, and then collide again in the other end. If I'll manage to increase the unit limit per map cell then this should not happen anymore.