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Small suggestion for SOPS
Posted: Wed Nov 21, 2018 7:59 am
by EvilMonkee
Hi
Loving the game so far - one small suggestion though (not sure if it has been made before so I beg forgiveness in advance) Is it possible to have the current chosen SOP for a unit highlighted in some way? I can't tell by just looking at the SOP panel which of the options has been chosen once I have gone out of that screen and back into it.
Am I missing something or is this as designed?
RE: Small suggestion for SOPS
Posted: Wed Nov 21, 2018 8:21 am
by zacklaws
The SOP's that have been selected show as amber, once the time delay is up and the SOP is in operation, it becomes blacked out or darkened. But, whilst alpha and beta testing the game, I believe the issue was raised that it would be better to highlight them. Maybe amber when selected and turn green when implemented which would make more sense.
RE: Small suggestion for SOPS
Posted: Wed Nov 21, 2018 8:56 am
by pensfanvw
I agree with Zach's post. I think that would be a good way to solve this problem.
RE: Small suggestion for SOPS
Posted: Wed Nov 21, 2018 10:39 am
by EvilMonkee
That would be a sensible way of doing things. Issue arose as I had 'Unload at Contact' checked, not realising that artillery fire counted as contact, all my BMPs stopped and unloaded their infantry in the middle of an artillery barrage losing me 2/3 BMP and momentum. I then struggled to see if the transports had the 'Load' SOP activated once pressed as the infantry just sat there.
RE: Small suggestion for SOPS
Posted: Wed Nov 21, 2018 11:49 am
by wodin
The more SOPs the better, as this will help AI in making correct decision by following sop set by player.
RE: Small suggestion for SOPS
Posted: Wed Nov 21, 2018 12:43 pm
by EvilMonkee
It was more about visibility of what SOPs are in force than new ones.