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Dug-in AI Troops

Posted: Sun Nov 25, 2018 8:19 pm
by kevinkins
Will these troops move from their improved positions if the situation warrants it? Or do they stay put for the entire game?

Thanks

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 5:33 pm
by varangy
In my experience they stay put unless routing.

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 6:13 pm
by kevinkins
In that case, it might be good to have the designer select some AI units to be dug in, and some not. The non-dug in troops could serve as a reaction force.

Kevin

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 9:57 pm
by Adam Rinkleff
ORIGINAL: kevinkin

In that case, it might be good to have the designer select some AI units to be dug in, and some not. The non-dug in troops could serve as a reaction force.

Kevin

There definitely needs to be possibility of AI counterattacks. Several different ways to implement that, and I'm not sure which is best.

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 10:19 pm
by kevinkins
Seems w/o scripting the only way to go is the copious use of objectives to coax the AI. Formations could be held in reserve and released per a countdown timer.

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 10:50 pm
by Veitikka
They can counterattack.

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 10:58 pm
by kevinkins
So dug-in troops can move out of their improved positions? I will keep an eye out for that ... [8D]

RE: Dug-in AI Troops

Posted: Mon Nov 26, 2018 11:11 pm
by Veitikka
ORIGINAL: kevinkin

So dug-in troops can move out of their improved positions? I will keep an eye out for that ... [8D]

Yes. Just like almost any formation, they can counterattack when the player captures objectives. Sometimes they do it, sometimes not.

RE: Dug-in AI Troops

Posted: Tue Nov 27, 2018 12:08 am
by kevinkins
Thanks, that's really good to know.

RE: Dug-in AI Troops

Posted: Tue Nov 27, 2018 1:08 pm
by Perturabo
ORIGINAL: Veitikka

ORIGINAL: kevinkin

So dug-in troops can move out of their improved positions? I will keep an eye out for that ... [8D]

Yes. Just like almost any formation, they can counterattack when the player captures objectives. Sometimes they do it, sometimes not.
What does it depend on? I remember encountering regular counter-attacks in the early freeware game. But later not. Was surprised to read someone here posting that they still counter-attack because it never happens to me.