Aircraft and Scenario Size
Posted: Thu Nov 29, 2018 3:40 pm
Something that occurred to me while reading the other SAM thread...
Someone pointed out that the aircraft abort behavior might be dependent on the scenario size. Especially on smaller scenarios, it can make a huge difference to how AA perform when aircraft show up and start being targetable at 8km vs 2km. And on small maps, the aircraft can often escape to the safety of the map edge before AA weapons can even turn to face the target.
I don't like the idea of aircraft abort behavior or AA performance being dependent on a virtual thing like the map size because it is an obvious unrealism.
It would be nice if the game did some simulation of aircrafts outside of the scenario area, so that aircraft can be shot at/forced to abort before entering or after leaving, depending only on the AA weapon's range and line of sight.
If there are technical limitations that prevent this from happening for a long time, that's fine, I'll wait. But I do want to get this out there.
Someone pointed out that the aircraft abort behavior might be dependent on the scenario size. Especially on smaller scenarios, it can make a huge difference to how AA perform when aircraft show up and start being targetable at 8km vs 2km. And on small maps, the aircraft can often escape to the safety of the map edge before AA weapons can even turn to face the target.
I don't like the idea of aircraft abort behavior or AA performance being dependent on a virtual thing like the map size because it is an obvious unrealism.
It would be nice if the game did some simulation of aircrafts outside of the scenario area, so that aircraft can be shot at/forced to abort before entering or after leaving, depending only on the AA weapon's range and line of sight.
If there are technical limitations that prevent this from happening for a long time, that's fine, I'll wait. But I do want to get this out there.