Air superiority fighters IADS and antiradar missiles
Posted: Fri Nov 30, 2018 4:09 pm
hi... this is my suggestion for an air superiority fightera... IADS (RADAR and heavy AA) and antiradar missile systems
currently at the moment air superiority is modeled by a simple slider dictating which side has air superiority etc...with air superiority disabling all CAS... i propose to change that..
introducing air superiority fighters
these fights between air superiority fighters and their targets will mostly be abstracted as modelling them would be too difficult however their outcomes should have great effects...
these basically have a probability of shooting down all CAS elements depending on the stats of the sir superiority fighter BEFORE the CAS element has arrived to the battlefield but after they have been ordered away from their airfield... this means an F-15 eagle may shoot down an SU-25 after it has been ordered to attack this point but before it has arrived to the designation... specific engagement distances along with distance from our own IADS may be assigned to prevent F-15s from flying straight into enemy IADS...
all hearts of iron 4`s naval battles seems to be a good model on how to do air superiority fighters for modern war
radar sites... ingame radar trucks or stations may be used in order to serve as early warning against incoming CAS aircraft with specific radar ranges giving specific numbers... these radar trucks or stations may be captured by the enemy hence serve as an "objective point" or focal point of an attack in order to deny enemy air superiority or even achieve air superiority yourself.. these radar sites would serve as warning sites for any launched aircraft to allow the air superiority fighters to engage them appropriately...
heavy AAA... ingame AA missiles could also serve to destroy both CAS and air superiority fighters long before they reach the battlefield with a probability determined by a new value (ECM) training and probability of hit by the missile.... at closer ranges they could also fire as normal ingame AA pieces against incoming CAS provided the CAS survived.... these expensive AAA pieces would then be the another focal point of the attack as acquiring or destroying them would be an important objective for any land force...
lastly antiradar... these could be a weapon used to deny enemy radar or at least allow CAS/ASFs to operate without impedance as their arrival would necessitate the (up to arbitration) manual or automatic "shutdown" of enemy radar assets... however such antiradar craft are virtually helpless against air superiority fighters and are vulnerable to massed heavy AA
this model seems to be an interesting addition to the game and should be an interesting DLC in my opinion
currently at the moment air superiority is modeled by a simple slider dictating which side has air superiority etc...with air superiority disabling all CAS... i propose to change that..
introducing air superiority fighters
these fights between air superiority fighters and their targets will mostly be abstracted as modelling them would be too difficult however their outcomes should have great effects...
these basically have a probability of shooting down all CAS elements depending on the stats of the sir superiority fighter BEFORE the CAS element has arrived to the battlefield but after they have been ordered away from their airfield... this means an F-15 eagle may shoot down an SU-25 after it has been ordered to attack this point but before it has arrived to the designation... specific engagement distances along with distance from our own IADS may be assigned to prevent F-15s from flying straight into enemy IADS...
all hearts of iron 4`s naval battles seems to be a good model on how to do air superiority fighters for modern war
radar sites... ingame radar trucks or stations may be used in order to serve as early warning against incoming CAS aircraft with specific radar ranges giving specific numbers... these radar trucks or stations may be captured by the enemy hence serve as an "objective point" or focal point of an attack in order to deny enemy air superiority or even achieve air superiority yourself.. these radar sites would serve as warning sites for any launched aircraft to allow the air superiority fighters to engage them appropriately...
heavy AAA... ingame AA missiles could also serve to destroy both CAS and air superiority fighters long before they reach the battlefield with a probability determined by a new value (ECM) training and probability of hit by the missile.... at closer ranges they could also fire as normal ingame AA pieces against incoming CAS provided the CAS survived.... these expensive AAA pieces would then be the another focal point of the attack as acquiring or destroying them would be an important objective for any land force...
lastly antiradar... these could be a weapon used to deny enemy radar or at least allow CAS/ASFs to operate without impedance as their arrival would necessitate the (up to arbitration) manual or automatic "shutdown" of enemy radar assets... however such antiradar craft are virtually helpless against air superiority fighters and are vulnerable to massed heavy AA
this model seems to be an interesting addition to the game and should be an interesting DLC in my opinion