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Red Sea Rumble Advice

Posted: Mon Dec 03, 2018 4:18 pm
by Lanzfeld
I bought this campaign and I’m just getting started.

I noticed that there are lots and lots of sea contacts in the “Red Sea Rumble” battle. But I also noticed that all the neutral and friendly contacts are only doing 2 knots and anyone going over 2 knots is a bad guy. Maybe make it not so obvious? Maybe have some of the neutral and friendly ships going anywhere from 2 to12 knots? Would make the scenario much more exciting.

Anyways looking forward to progressing.

RE: Red Sea Rumble Advice

Posted: Mon Dec 03, 2018 5:15 pm
by Whicker
I notice that too in some scenarios, especially with biologics. I wish the bios had a faster top speed so they would be harder to spot. Sometimes the bios are always at 131' and 3mph.

RE: Red Sea Rumble Advice

Posted: Mon Dec 03, 2018 7:08 pm
by Lanzfeld
Yes.....
A bit of realistic variety would go a long long way

RE: Red Sea Rumble Advice

Posted: Tue Apr 07, 2020 4:14 pm
by cmanouser1
In this scenario, civilian ships are all dhows https://en.wikipedia.org/wiki/Dhow
While it might be a bit lazy that all go exactly at 2 kts (a quick search shows some dhows can go at an average 10kts), I find it believable that they're slower than the military ships and thus identifiable.