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OVERLORD 44

Posted: Mon Dec 03, 2018 4:28 pm
by buchand
After turn 1 any attempt at landing seems to cause exorbitant losses with units evaporating because of artillery fire.
Even transporting is risky as coastal artillery destroys embarked units en-route. Didn't happen in TOAW3 ?
Can I counter this or how far inland do I need to clear artillery to allow landings? [&:]
If it was losses it would seem reasoanble but evaporation of all units attacked?

RE: OVERLORD 44

Posted: Mon Dec 03, 2018 4:48 pm
by btd64
The best way to counter the coastal artillery is to move your cruisers and battleships back and forth along the coast until the coastal artillery is finished firing and/or destroyed. Then move the troops in....GP

RE: OVERLORD 44

Posted: Mon Dec 03, 2018 6:55 pm
by buchand
Thanks, a work around but allows me to get on with the scenario.
Am I right that this wasn't a problem in TOAW 3?

RE: OVERLORD 44

Posted: Mon Dec 03, 2018 7:48 pm
by btd64
Yes, it wasn't a problem in TOAW3....GP

RE: OVERLORD 44

Posted: Mon Dec 03, 2018 10:39 pm
by sPzAbt653
See also: tm.asp?m=4558499