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Quick question: crossroad between differnt roads
Posted: Wed Dec 05, 2018 2:45 am
by exsonic01

Railroad and secondary pave doesn't like each other. Should I need to build a bridge? Or leave it as broken road?
RE: Quick question: crossroad between differnt roads
Posted: Wed Dec 05, 2018 8:53 pm
by Veitikka
Try to make it go like this.

RE: Quick question: crossroad between differnt roads
Posted: Wed Dec 05, 2018 11:45 pm
by exsonic01
Thanks, but still, they don't make a good crossing or bridge.
RE: Quick question: crossroad between differnt roads
Posted: Thu Dec 06, 2018 12:50 am
by CCIP-subsim
It does work as a "tracks over road" crossing - zoom out and back in again, it might just need to update the tile! That only works for rail roads and road types.
Otherwise, the only types of roads that will not join together are "autobahn" and "dirt road"/"dirt road with trees". I actually find it useful and exploit it in my map-making sometimes [:)]
RE: Quick question: crossroad between differnt roads
Posted: Thu Dec 06, 2018 1:19 am
by exsonic01
Thank you!!
RE: Quick question: crossroad between differnt roads
Posted: Thu Dec 06, 2018 4:08 am
by CCIP-subsim
By the way, another useful tip: the different road types appear to have different priority for how they stack/cross each other. By combining autobahn/highway/paved/secondary/dirt roads, you can make some pretty neat highway interchanges for example...

RE: Quick question: crossroad between differnt roads
Posted: Thu Dec 06, 2018 5:04 am
by zacklaws
ORIGINAL: CCIP-subsim
By the way, another useful tip: the different road types appear to have different priority for how they stack/cross each other. By combining autobahn/highway/paved/secondary/dirt roads, you can make some pretty neat highway interchanges for example...
Stop creating problems for the AI, it has enough issues at times following a straight road.