Page 1 of 2

Figurative Counters

Posted: Fri Dec 14, 2018 8:09 pm
by Cabido
Christophe Sipres was kind enough to allow me to use his work in progress (he stated he wouldn't have the time to finish it) in order to make my own version of figurative counters. Some credits must be given to kosmoface also, since I used some of his ideas too.

I think it is nice to have figurative counters for more tactically driven scenarios and it is, also, a nice tool for beginners to memorize NATO symbols, if used only for the huge view, which I think is the best way to use it, as if troops became visible when zooming in. The fact is that the resolution for other zoom levels is just too low and the figures become unclear. I have provided files for the two highest zoom levels, but really think it should be used only with the highest level of zoom (h prefix).

I didn't try it with the default TOAW counters (I've used the ones from my own mod). Since the frame of the counter is thinner on the bottom part, I don't know how it will look. If someone is kind enough to post a picture after trying it...

http://toawstuff.000webhostapp.com

EDIT: IMPORTANT - There is something I've forgotten to mention in the instructions: the s_CounterUnits.png must be copied from the original TOAW's Graphics folder to the Graphics Override folder. Copy the CounterUnits.png too, if you want to only use the huge view version. For some reason, the Graphics override folder must contain the 3 sizes of counters.

Image

RE: Figurative Counters

Posted: Sat Dec 15, 2018 8:45 am
by gliz2
Some of them I find hard to read but generally quite nice.
I wish the devs would allow periodic counters so one could use sets for different periods (like winter/summer and big scenarios per year)

RE: Figurative Counters

Posted: Sat Dec 15, 2018 10:15 am
by Cabido
ORIGINAL: gliz2

Some of them I find hard to read but generally quite nice.
I wish the devs would allow periodic counters so one could use sets for different periods (like winter/summer and big scenarios per year)

It is mostly a problem with resolution. We have a very limited space on the counter with low resolution and it works like a mask. So, at the end, we have very low res silhouettes. It was programmed to be used with NATO symbols, which it does well.

RE: Figurative Counters

Posted: Sun Dec 16, 2018 12:11 am
by Silvanski
ORIGINAL: Cabido
I didn't try it with the default TOAW counters (I've used the ones from my own mod). Since the frame of the counter is thinner on the bottom part, I don't know how it will look. If someone is kind enough to post a picture after trying it...

Works for me. I only use them in the huge map view as I am familiar with NATO symbols.



Image

RE: Figurative Counters

Posted: Sun Dec 16, 2018 9:09 am
by gwgardner
Hi,

I couldn't find any instructions in the download. I'm guessing it goes in the graphics overide folder, but not sure about the zip file TOAW.zip. Please advise.

RE: Figurative Counters

Posted: Sun Dec 16, 2018 9:26 am
by Cabido
ORIGINAL: gwgardner

Hi,

I couldn't find any instructions in the download. I'm guessing it goes in the graphics overide folder, but not sure about the zip file TOAW.zip. Please advise.

You are right; I forgot to include the instruction in the zip. Done already! Forget the TOAW folder, since I must have dragged it in place of the instructions doc.

RE: Figurative Counters

Posted: Sun Dec 16, 2018 9:32 am
by Cabido
ORIGINAL: Silvanski
ORIGINAL: Cabido
I didn't try it with the default TOAW counters (I've used the ones from my own mod). Since the frame of the counter is thinner on the bottom part, I don't know how it will look. If someone is kind enough to post a picture after trying it...

Works for me. I only use them in the huge map view as I am familiar with NATO symbols.



Image


Thanks for the picture. Sadly some colors present a better result than others, but any graphics pack in TOAW is a single solution for all combinations, with the exception of scenario specific graphics.

Using it only for huge view is the best solution, in my opinion, since resolution is too low in other zoom levels. Yet, I've provided the graphics file for the intermediate zoom level for those who think it's alright to use it.

RE: Figurative Counters

Posted: Sun Dec 16, 2018 10:58 am
by Lobster
Unfortunately the one size fits all is one of the problems for counter graphics modders in TOAW. It would be nice to be able to have different models for different nations. With terabyte hard drives it's not really necessary to stick to just one counter sheet for every nation in the game. What has been done here is an excellent job despite the limitations. [;)]

RE: Figurative Counters

Posted: Sun Dec 16, 2018 2:05 pm
by sPzAbt653
Yes, a nice job given the limitations introduced with TOAW IV.

RE: Figurative Counters

Posted: Mon Dec 17, 2018 11:46 am
by SIPRES
Good job Cabido

I think if develloper could add (by any programming means) a choice between 2 differents files "h_CounterUnits.png".
Then it would allow more flexibility for modders.
For example:
h_CounterUnits1.png could be a "USSR" file
h_CounterUnits2.png could be a "German" file

In such a way you could have T34 vs PzIV silhouettes as armored units during gameplay. (perfect for east front scenarios)

Only 2 Gfx files to be handled as the counters colors as soft coded

RE: Figurative Counters

Posted: Mon Dec 17, 2018 3:56 pm
by sPzAbt653
I don't think that would solve anything. If you give people two, they will ask for three, give them three they will ask for six, etc. The solution is similar to the Event and Unit limit parameters that were added for IV [10,000 each, now no one will ask for more of either]. The original number of counter sheets needs to be returned in order to restore the icon flexibility of all previous versions.

RE: Figurative Counters

Posted: Mon Dec 17, 2018 9:07 pm
by Lobster
ORIGINAL: sPzAbt653

I don't think that would solve anything. If you give people two, they will ask for three, give them three they will ask for six, etc. The solution is similar to the Event and Unit limit parameters that were added for IV [10,000 each, now no one will ask for more of either]. The original number of counter sheets needs to be returned in order to restore the icon flexibility of all previous versions.

This ^^

RE: Figurative Counters

Posted: Tue Dec 18, 2018 8:13 pm
by Cabido
ORIGINAL: SIPRES

Good job Cabido

I think if develloper could add (by any programming means) a choice between 2 differents files "h_CounterUnits.png".
Then it would allow more flexibility for modders.
For example:
h_CounterUnits1.png could be a "USSR" file
h_CounterUnits2.png could be a "German" file

In such a way you could have T34 vs PzIV silhouettes as armored units during gameplay. (perfect for east front scenarios)

Only 2 Gfx files to be handled as the counters colors as soft coded

Thanks Sipres. This was a collaborative work, so you deserve my compliments too.


I have uploaded a new version, with changes to 5 or 6 counters; tank, heavy artillery, armored infantry, special forces, garrison and some other tweaks. I have also added versions with thin frames around the symbols and no frame at all. The thin frame should work better with the original toaw counters graphics.

Image

RE: Figurative Counters

Posted: Sun Dec 30, 2018 8:42 am
by Franciscus
Thanks Cabido.

I would like to try your mod, but I do not know why, I am unable to make it work..

Here is what I am doing:
- dowloaded your mod.
- selected h_CounterUnits_thin frame.png and renamed it as h_ConterUnits.png (I wanted to keep TOAW style counters)
- moved the fileh_ConterUnits.png to the folder: \Documents\My Games\The Operational Art of War IV\Graphics Override

When I launch the game (4.1.0.21), the counters at highest magnification are still NATO (several scenarios tested, CFNA, Kasserine, etc)

What am I doing wrong ?


Regards. And happy New Year !

RE: Figurative Counters

Posted: Sun Dec 30, 2018 9:11 am
by Cabido
There is something I've forgotten to mention in the instructions: you have to copy the s_CounterUnits.png (and the CounterUnits.png, if you want to use only the huge view version) from the original TOAW's Graphics to the Graphics Override folder. For some reason, the Graphics override must contain the 3 sizes of conters.

RE: Figurative Counters

Posted: Sun Dec 30, 2018 9:22 am
by Franciscus
Thank you Cabido.

Now it works perfectly !

[&o]

RE: Figurative Counters

Posted: Thu Mar 07, 2019 8:30 pm
by rhinobones
ORIGINAL: Lobster

Unfortunately the one size fits all is one of the problems for counter graphics modders in TOAW. It would be nice to be able to have different models for different nations. With terabyte hard drives it's not really necessary to stick to just one counter sheet for every nation in the game. What has been done here is an excellent job despite the limitations. [;)]

Look at the icon list in paragraph 16.1, page 95 of the manual. 43 icon slots have no special attributes, that means the slot can be used for any unit having no special capabilities, i.e. the CCA icon can be edited to be used as an infantry, tank, cavalry unit, et al. Unit capabilities just depends on the equipment assigned. The graphic given to the icon slot is window dressing. Same is true for the 12 slots with ranged weapon attributes (artillery) and 16 aircraft slots. As an example, any icon slot hard coded as a “ranged” attribute can be used for any sort of ranged weapon unit. Use it as a howitzer, missile or thug . . . your choice, depends on the equipment inserted into the unit.

Going beyond figurative icons, its possible to build scenarios using period map symbols from German, Russian, French, Japanese and Italian sources. Available icon slots, symbols and colors can be used to differentiate one nation from another. A number of Russian and German map symbol scenarios were made for TOAW III and may still be available to current designers.

In post #12 (above) Cabido has a beautiful diagram of the TOAW IV icon matrix in figurative. Every icon slot has a figure. But in most scenarios, every slot is not used. This leaves it possible for unused slots to be used for the opposition force. Some icons facing East, some icons facing West. Of course this means that designers will need to do some editing, but then that is what designers like to do.

Regards, RhinoBones

RE: Figurative Counters

Posted: Fri Mar 08, 2019 1:29 am
by sPzAbt653
It can be done, a few have taken on the challenge and succeeded. It seems you are making excuses to defend a restriction that has no reason to exist. Allow TOAW IV to use all 108 counter sheets [as has been the case in all previous versions] and no attempt at excuses need be made.

RE: Figurative Counters

Posted: Fri Mar 08, 2019 1:48 am
by rhinobones
ORIGINAL: sPzAbt653

It can be done, a few have taken on the challenge and succeeded. It seems you are making excuses to defend a restriction that has no reason to exist. Allow TOAW IV to use all 108 counter sheets [as has been the case in all previous versions] and no attempt at excuses need be made.

Excuses?

All I was trying to do was offer a solution. Didn’t mean to offend you.

Really kid, get an excuse for yourself.

Regards, RhinoBones

RE: Figurative Counters

Posted: Fri Mar 08, 2019 2:20 am
by sPzAbt653
Solution? We don't need some half-baked kluge solution. We
need everyone to understand what happened here, and the
groundwork for what could be a glimpse into the future.
Below is a shot from III on the left, IV on the right, using
a stock scenario and stock graphics package. The reason we
are having this discussion is the Icons. Not the graphics or
the colors or the numbers or anything else. Look at the ICONS.
These were 'redesigned' for TOAW IV. They look nice, right?
Well worth the time and expense.

But here is what some are misguidedly defending: These Icons
were created for ONE countersheet, and all factions in a scenario
use that countersheet. That was an oversight, and can be corrected
by allowing the original sheets from III to be used [as was done
with the terrain graphics].

We know we can fudge around with the one countersheet that we have,
but why put scenario designers thru the hassle ? Enough designers
have been chased away already, no need to make much less retain such
a mistake. And I say no need to make such a mistake in the first
place because this was a done deal before the Beta Team was even
notified and given a chance to vent such a change. That's why there
is a Beta Team, to help with these things.

I am offended that anyone defends this because I don't expect scenario
designers' work to be disregarded out of hand. No one else should
either. Without scenario designers there is no TOAW.

Today they come for our Icons, tomorrow they come for me !

[Screenshot at 70% resolution]
Image