Diplomacy bservations after a couple games
Posted: Mon Dec 17, 2018 3:04 pm
Really good game! Obviously a lot of things are very abstracted, but that's fine. Even the AI plays fairly well. For the record, I didn't play earlier Strategic Command series games, so take this as you will
Diplomacy:
It definitely seems that the system is designed so that you can only get a maximum of 2 or 3 bumps in your relations with each individual country, no matter what you do. And you definitely don't need to make major investments to get the 4 historical German minor allies to join you.
For example, I have a game that is almost to the end of 1941, and in that game I decided to "Go for it!" to bring Turkey into the war on the Axis side. Starting in late 1939, I invested in 11 diplomatic chits with Turkey, and all this did was move Turkey about 6% in the Axis direction. I still have 10 diplomatic chits whirring away in Turkey in that game, which should mean that about every second turn I get them to inch in my direction. That ain't happening. Obviously each chit expires when it successfully hits its individual 5%/turn chance to influence the country it is spent on, but a couple of those chits still parked in the lobby of the Turkish Foreign Ministry have been around for 2 years/26 turns now, and others have been in place since early 1940, so about 20 turns. If it was just straight probability, by now more of the chits should have succeeded, disappeared and moved Turkey several % each into the Axis column.
I also learned in that game that you really only need to spend 1 diplomatic chit on each historical Axis minor to get them into your camp. I had to really economize on chits spent on Axis minors to pile them all into Turkey, and it didn't matter. I spent 1 chit on Romania, and it went from 65% aligned wit the Axis to joining the war right after I invaded Yugoslavia. I then declared on Greece, and Bulgaria and Hungary both stood on the sidelines--until I spent one diplo chit on each of them, and they joined the Axis within a couple months of that. The trigger for all the Balkan Axis minors seems to be "take out Yugoslavia and spend on one chit with them". Finland joined the Axis within a couple months of my invasion of the USSR, even though I had only spent on 2 chits with them, and they were at 16% aligned with the Axis about a month after I started my war with the USSR.
Now, obviously there have to be some limits on moving major powers towards the Axis. You don't want someone piling 10-12 chits into the US to keep it in perpetual neutrality. And I am entirely in favor of spending 2 or 3 chits on the U.S. under the current rules to keep them out of the war for an extra few months. (For the USSR, that spending depends on whether you are playing for time to concentrate on the UK or intend to go after Russia after France falls.) But it really seems that most of the diplomacy part of the game is extraneous. It doesn't look like you can move even a minor country into your camp, even if you spend a lot of resources on that country. It also doesn't look like you need to make any real effort to get the historical Axis minors into the war on your side, other than declaring war on Yugoslavia.
So what have your experiences with diplomacy been? I have only played a couple games, and both times I turned my armies on Yugoslavia right after the fall of France, even though they are 45% aligned wit the Axis. Has anyone been able to get Yugoslavia to join the Axis, or does it have its historical pro-Allied coup and join the Allies and force the Axis to take it out? What about Syria, which leans well towards the Axis? Spain is a little more favorable towards the Axis than Turkey is, has anyone had any luck bringing them into Axis?
Diplomacy:
It definitely seems that the system is designed so that you can only get a maximum of 2 or 3 bumps in your relations with each individual country, no matter what you do. And you definitely don't need to make major investments to get the 4 historical German minor allies to join you.
For example, I have a game that is almost to the end of 1941, and in that game I decided to "Go for it!" to bring Turkey into the war on the Axis side. Starting in late 1939, I invested in 11 diplomatic chits with Turkey, and all this did was move Turkey about 6% in the Axis direction. I still have 10 diplomatic chits whirring away in Turkey in that game, which should mean that about every second turn I get them to inch in my direction. That ain't happening. Obviously each chit expires when it successfully hits its individual 5%/turn chance to influence the country it is spent on, but a couple of those chits still parked in the lobby of the Turkish Foreign Ministry have been around for 2 years/26 turns now, and others have been in place since early 1940, so about 20 turns. If it was just straight probability, by now more of the chits should have succeeded, disappeared and moved Turkey several % each into the Axis column.
I also learned in that game that you really only need to spend 1 diplomatic chit on each historical Axis minor to get them into your camp. I had to really economize on chits spent on Axis minors to pile them all into Turkey, and it didn't matter. I spent 1 chit on Romania, and it went from 65% aligned wit the Axis to joining the war right after I invaded Yugoslavia. I then declared on Greece, and Bulgaria and Hungary both stood on the sidelines--until I spent one diplo chit on each of them, and they joined the Axis within a couple months of that. The trigger for all the Balkan Axis minors seems to be "take out Yugoslavia and spend on one chit with them". Finland joined the Axis within a couple months of my invasion of the USSR, even though I had only spent on 2 chits with them, and they were at 16% aligned with the Axis about a month after I started my war with the USSR.
Now, obviously there have to be some limits on moving major powers towards the Axis. You don't want someone piling 10-12 chits into the US to keep it in perpetual neutrality. And I am entirely in favor of spending 2 or 3 chits on the U.S. under the current rules to keep them out of the war for an extra few months. (For the USSR, that spending depends on whether you are playing for time to concentrate on the UK or intend to go after Russia after France falls.) But it really seems that most of the diplomacy part of the game is extraneous. It doesn't look like you can move even a minor country into your camp, even if you spend a lot of resources on that country. It also doesn't look like you need to make any real effort to get the historical Axis minors into the war on your side, other than declaring war on Yugoslavia.
So what have your experiences with diplomacy been? I have only played a couple games, and both times I turned my armies on Yugoslavia right after the fall of France, even though they are 45% aligned wit the Axis. Has anyone been able to get Yugoslavia to join the Axis, or does it have its historical pro-Allied coup and join the Allies and force the Axis to take it out? What about Syria, which leans well towards the Axis? Spain is a little more favorable towards the Axis than Turkey is, has anyone had any luck bringing them into Axis?