Which coordinate system should be used for this game's map?
Posted: Tue Dec 18, 2018 11:35 pm
I use pseudo-Mercator for my current map, because of some issues regarding compatibility of height map with my satellite map in the past. Thanks for the help from folks in this forum, I was able to get the fitted height map for my region.
But now I have full freedom to make height.bmp for any coordinate using QGIS, and I wonder, should I need to change my project to a version of map with UTM project CRS?
As you know, pseudo-Mercator distorts the map due to projection of sphere to rectangular. Google map and any satellite maps provided form QGIS plug-ins are pseudo-Mercator maps. However, by setting the project CRS to WGS-UTM zone, this distortion can be escaped.
I only finished about 6km x 7km of my current project so if I restart, it wouldn't be too much set back. Would it be better to start again from UTM CRS for the future?
But now I have full freedom to make height.bmp for any coordinate using QGIS, and I wonder, should I need to change my project to a version of map with UTM project CRS?
As you know, pseudo-Mercator distorts the map due to projection of sphere to rectangular. Google map and any satellite maps provided form QGIS plug-ins are pseudo-Mercator maps. However, by setting the project CRS to WGS-UTM zone, this distortion can be escaped.
I only finished about 6km x 7km of my current project so if I restart, it wouldn't be too much set back. Would it be better to start again from UTM CRS for the future?