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Mopre practical scale?
Posted: Fri Dec 28, 2018 6:46 pm
by t38
Am scanning titles for more practical=- limited to Division/Army Level Eastern front game, not seeing any. Any ideas?
RE: Mopre practical scale?
Posted: Fri Dec 28, 2018 9:34 pm
by MrsWargamer
Strategic Command has plenty of Eastern Front goodness.
Even more straightforward could be Unity of Command which focuses on Eastern Front.
RE: Mopre practical scale?
Posted: Fri Dec 28, 2018 10:51 pm
by rocketman71
Or maybe Decisive Campaigns: Barbarossa, not too heavy to get into or play but has depth to it.
RE: Mopre practical scale?
Posted: Fri Dec 28, 2018 11:41 pm
by Curtis Lemay
I've got a corps/army scale Barbarossa scenario for TOAW IV:
http://crossrl1.wixsite.com/my-toaw-sit ... union-1941
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 1:26 pm
by t38
I have DC B - but can not imagine moving 140 units in less than half hour per tedious turn! Rocketman - how much time do you require for DC-B turn?
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 1:34 pm
by t38
Mrs Wargamer - thank you for 2 possible - been trying find this thread again -after checking them out! Strategic Command looks very good - 20 mile hex, fewer tiles , and multi scenarios starting in Poland in 39 - much like my old Panzer General! The 1941 would serve my interest in Barbarossa- the " world changer." Unity of command seems limited to 42-43 - been then it was all over but the shouting. Thanks again.
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 1:39 pm
by t38
Curtis Lemay - that sounds like best scale - for entire theater game - TOAW?
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 2:06 pm
by ncc1701e
ORIGINAL: t38
Curtis Lemay - that sounds like best scale - for entire theater game - TOAW?
Yes TOAW IV.
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 2:07 pm
by t38
Curtis Lemay - looked at your fine O B examples - do like your corps markers, but still a lot of div ones. 1388 units all together?
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 2:49 pm
by rocketman71
ORIGINAL: t38
I have DC B - but can not imagine moving 140 units in less than half hour per tedious turn! Rocketman - how much time do you require for DC-B turn?
It has been a while since I played it but once you get into the campaign's initial phases, it is not 140 units per turn to move. Each turn might take some time, but I didn't find it tedious. There where these amounts of divisions so at that scale it is not overly complex. I found Unity of Command more of a puzzle game than a war game, as it was more of moving units and starting combat in a certain sequence that felt set to succeed. Just my two cents.
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 10:10 pm
by Curtis Lemay
ORIGINAL: t38
Curtis Lemay - looked at your fine O B examples - do like your corps markers, but still a lot of div ones. 1388 units all together?
There are about 230 actual combat units per side. The rest are part of the Soviet production system (factories, lend-lease, manpower levies).
RE: Mopre practical scale?
Posted: Sun Dec 30, 2018 10:26 pm
by demyansk
Toaw plays well and covers different era's.
RE: Mopre practical scale?
Posted: Mon Dec 31, 2018 12:09 pm
by t38
As in reality - all depends on first 6 weeks in Barbarossa - better take plenty of time with each - still, short campaign is big investment of time- 12 turns for 6 weeks. plus follow up August, Sept. Unity of Command time frame beyond the critical period, so ordered multi game option ( like my old PaNZER gENERAL) IN THE STRATEGIC COMMAND - WAR IN EUROPE- ( 20 MILE HEX) WILL SEE HOW THAT GOES - THOUGHTS ON THAT GAME?