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Which hexagons do you prefer? and why?
Posted: Sat Dec 29, 2018 7:04 pm
by ncc1701e
This one:
Or, this one:
Just asking your humble opinion. Pros? Cons? [:)]
Thanks
RE: Which hexagons do you prefer? and why?
Posted: Sat Dec 29, 2018 10:32 pm
by Lobster
It really depends on the map more than anything.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 12:21 am
by wodin
Top one...more pleasing to look at the the other.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 1:35 am
by operating
NATO counters look good in the top hex, whereas sprites might look better in the bottom hex, then again I don't have a game with anything other than the top hex. If you wanted to ask about tiles then I'd have to burn the thread..
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 6:17 am
by nukkxx5058
It's not a question of how nice it looks imo. The top one has 3 front sides. The bottom, only 2. Should have a deep tactical impact.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 6:28 am
by ncc1701e
ORIGINAL: Lobster
It really depends on the map more than anything.
I agree. But still, for games that allows you to build your own map, see TOAW for example, there is a designer choice made to choose one versus the other.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 6:46 am
by ncc1701e
ORIGINAL: operating
NATO counters look good in the top hex, whereas sprites might look better in the bottom hex, then again I don't have a game with anything other than the top hex.
My feeling is that the top one is more used than the bottom one but I may be mistaken:
. Top hex is used by Strategic Command WW2 War In Europe or by TOAW for example.
. Bottom hex is used War in the West/East/Pacific or Tigers On The Hunt for example.
ORIGINAL: operating
If you wanted to ask about tiles then I'd have to burn the thread..
Please do but, for now, we have not invented anything better than hexagons... no? [:)]
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 6:57 am
by ncc1701e
ORIGINAL: nukkxx
It's not a question of how nice it looks imo. The top one has 3 front sides. The bottom, only 2. Should have a deep tactical impact.
Funny, I would have said the contrary. [&:] The top one has only 2 sides going to the East:

RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 8:21 am
by nukkxx5058
Good point

I was attacking the north

[:D][:D][:D]
So it depends on the front line

RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 9:04 am
by Yogi the Great
Looks like the same hexagon just turned

RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 10:55 am
by Zorch
Are there any games that use Octagons? They are symmetrical.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 11:20 am
by MrsWargamer
A hex is always a hex. Just as long as it isn't a square.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 11:29 am
by ncc1701e
ORIGINAL: Zorch
Are there any games that use Octagons? They are symmetrical.
But, how would you made an octagon grid?
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 11:34 am
by TheGrayMouser
The real question should if you prefer unit facing to be oriented on the hex spine or the flat

RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 11:39 am
by ncc1701e
ORIGINAL: nukkxx
Good point

I was attacking the north

[:D][:D][:D]
So it depends on the front line
So, in your opinion, best is to have the front line facing three sides instead of two. Right?
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 11:43 am
by ncc1701e
ORIGINAL: TheGrayMouser
The real question should if you prefer unit facing to be oriented on the hex spine or the flat
No no, the real question for me is the possibilities given for movement.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 12:16 pm
by TheGrayMouser
ORIGINAL: ncc1701e
ORIGINAL: TheGrayMouser
The real question should if you prefer unit facing to be oriented on the hex spine or the flat
No no, the real question for me is the possibilities given for movement.
I can’t imagine why this would really matter at all in a non tactical game( spine or flat unit facing would to some small degree)
I get the impression that this is geared more to strategic scale games ( the emphasis on a front line by the op)
Even so, movement is exactly the same regardless howthe hex is oriented. What am I missing?
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 1:02 pm
by Orm
I prefer the second one, with a straight hex side to East and West.
Although that might be because I often fight games were the majority of the action is in the East-West axis. Like most of the campaigns in WWII Europe, or Northern Africa.
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 1:02 pm
by Trugrit
I rate hexes the same way I rate fake cardboard counters. Useless.
Modern computer technology can do much better than a graphical faking of 20th century board games.
I’ve stated my opinion before, my post #13:
fb.asp?m=3853707
RE: Which hexagons do you prefer? and why?
Posted: Sun Dec 30, 2018 3:15 pm
by ncc1701e
ORIGINAL: Trugrit
I rate hexes the same way I rate fake cardboard counters. Useless.
Modern computer technology can do much better than a graphical faking of 20th century board games.
I’ve stated my opinion before, my post #13:
fb.asp?m=3853707
I am certainly becoming old and your point is very valid. What are you proposing for map then? Just removing the hexagons?
Or a kind of overlay looking like this:
https://www.loc.gov/resource/g5701s.ict ... 67,0.233,0
Cheers