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Which hexagons do you prefer? and why?

Posted: Sat Dec 29, 2018 7:04 pm
by ncc1701e
This one:

Image

Or, this one:
Image

Just asking your humble opinion. Pros? Cons? [:)]

Thanks

RE: Which hexagons do you prefer? and why?

Posted: Sat Dec 29, 2018 10:32 pm
by Lobster
It really depends on the map more than anything.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 12:21 am
by wodin
Top one...more pleasing to look at the the other.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 1:35 am
by operating
NATO counters look good in the top hex, whereas sprites might look better in the bottom hex, then again I don't have a game with anything other than the top hex. If you wanted to ask about tiles then I'd have to burn the thread..

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 6:17 am
by nukkxx5058
It's not a question of how nice it looks imo. The top one has 3 front sides. The bottom, only 2. Should have a deep tactical impact.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 6:28 am
by ncc1701e
ORIGINAL: Lobster

It really depends on the map more than anything.
I agree. But still, for games that allows you to build your own map, see TOAW for example, there is a designer choice made to choose one versus the other.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 6:46 am
by ncc1701e
ORIGINAL: operating

NATO counters look good in the top hex, whereas sprites might look better in the bottom hex, then again I don't have a game with anything other than the top hex.
My feeling is that the top one is more used than the bottom one but I may be mistaken:
. Top hex is used by Strategic Command WW2 War In Europe or by TOAW for example.
. Bottom hex is used War in the West/East/Pacific or Tigers On The Hunt for example.
ORIGINAL: operating

If you wanted to ask about tiles then I'd have to burn the thread..
Please do but, for now, we have not invented anything better than hexagons... no? [:)]

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 6:57 am
by ncc1701e
ORIGINAL: nukkxx

It's not a question of how nice it looks imo. The top one has 3 front sides. The bottom, only 2. Should have a deep tactical impact.

Funny, I would have said the contrary. [&:] The top one has only 2 sides going to the East:


Image

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 8:21 am
by nukkxx5058
Good point :-) I was attacking the north :-) [:D][:D][:D]

So it depends on the front line :-)

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 9:04 am
by Yogi the Great
Looks like the same hexagon just turned

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 10:55 am
by Zorch
Are there any games that use Octagons? They are symmetrical.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 11:20 am
by MrsWargamer
A hex is always a hex. Just as long as it isn't a square.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 11:29 am
by ncc1701e
ORIGINAL: Zorch

Are there any games that use Octagons? They are symmetrical.
But, how would you made an octagon grid?

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 11:34 am
by TheGrayMouser
The real question should if you prefer unit facing to be oriented on the hex spine or the flat ;)

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 11:39 am
by ncc1701e
ORIGINAL: nukkxx

Good point :-) I was attacking the north :-) [:D][:D][:D]

So it depends on the front line :-)

So, in your opinion, best is to have the front line facing three sides instead of two. Right?

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 11:43 am
by ncc1701e
ORIGINAL: TheGrayMouser

The real question should if you prefer unit facing to be oriented on the hex spine or the flat ;)
No no, the real question for me is the possibilities given for movement.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 12:16 pm
by TheGrayMouser
ORIGINAL: ncc1701e

ORIGINAL: TheGrayMouser

The real question should if you prefer unit facing to be oriented on the hex spine or the flat ;)
No no, the real question for me is the possibilities given for movement.

I can’t imagine why this would really matter at all in a non tactical game( spine or flat unit facing would to some small degree)

I get the impression that this is geared more to strategic scale games ( the emphasis on a front line by the op)
Even so, movement is exactly the same regardless howthe hex is oriented. What am I missing?

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 1:02 pm
by Orm
I prefer the second one, with a straight hex side to East and West.

Although that might be because I often fight games were the majority of the action is in the East-West axis. Like most of the campaigns in WWII Europe, or Northern Africa.

RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 1:02 pm
by Trugrit

I rate hexes the same way I rate fake cardboard counters. Useless.

Modern computer technology can do much better than a graphical faking of 20th century board games.

I’ve stated my opinion before, my post #13:
fb.asp?m=3853707


RE: Which hexagons do you prefer? and why?

Posted: Sun Dec 30, 2018 3:15 pm
by ncc1701e
ORIGINAL: Trugrit


I rate hexes the same way I rate fake cardboard counters. Useless.

Modern computer technology can do much better than a graphical faking of 20th century board games.

I’ve stated my opinion before, my post #13:
fb.asp?m=3853707

I am certainly becoming old and your point is very valid. What are you proposing for map then? Just removing the hexagons?
Or a kind of overlay looking like this:
https://www.loc.gov/resource/g5701s.ict ... 67,0.233,0

Cheers