Trooptype Question + recommendations
Posted: Sun Dec 30, 2018 5:07 pm
I got about 70 hours on DC:B and really like it. In fact, it is, without a doubt the best hex based game since
Panzer General which was darn near perfect for its time.
I have been playing around with the editor and have a question that is driving me around the twist.
(BTW, very good video by Cameron concerning the basic usage of the editor)
Question: In the Trooptypes_German file, what exactly does the column SUPPLY/FUEL/STOCKPILE MOD represent?
Usage per day? Stockpile? Amount given per day? I played around with this, halved/doubled it but didn't
really see any changes...it's driving me nuts
Like I said, as a game, I think this one is definitely a winner so I hope you will continue with the series
and continue with updates and these are some things that I would like to see in future updates:
1. A button to blank out all icons/units so you can simple see the terrain and town names
(nothing annoys one more than trying to decide if I want to move my FSB to a town I cannot see/find due clutter)
2. A way to find a unit's Army/Pz Group HQ when it is hiding under other units, also very annoying. I know it's
outlined but, in truth, when it's under units the only way to find sometimes is to go through the OOB, very annoying
Panzer General has a system where it the HQ would pop to the top of stack...dunno if that is a fix or not.
3. A button to take back a unit move
(allowed only before going on to next unit unless you run into an unseen unit, so it's not a cheat)
4. The game timeline should be extended to achieve the entire war bringing in the newer equipment models when
available plus the politically changing environment.
(possibly done with a multitude of scenarios or...be cool if you could load/use original units with their experience)
5. Need a basic manual or on the editor which, BTW is pretty good, fun too.
6. I couple of better icons for units, like one for Motorized, would be a general improvement.
Panzer General which was darn near perfect for its time.
I have been playing around with the editor and have a question that is driving me around the twist.
(BTW, very good video by Cameron concerning the basic usage of the editor)
Question: In the Trooptypes_German file, what exactly does the column SUPPLY/FUEL/STOCKPILE MOD represent?
Usage per day? Stockpile? Amount given per day? I played around with this, halved/doubled it but didn't
really see any changes...it's driving me nuts
Like I said, as a game, I think this one is definitely a winner so I hope you will continue with the series
and continue with updates and these are some things that I would like to see in future updates:
1. A button to blank out all icons/units so you can simple see the terrain and town names
(nothing annoys one more than trying to decide if I want to move my FSB to a town I cannot see/find due clutter)
2. A way to find a unit's Army/Pz Group HQ when it is hiding under other units, also very annoying. I know it's
outlined but, in truth, when it's under units the only way to find sometimes is to go through the OOB, very annoying
Panzer General has a system where it the HQ would pop to the top of stack...dunno if that is a fix or not.
3. A button to take back a unit move
(allowed only before going on to next unit unless you run into an unseen unit, so it's not a cheat)
4. The game timeline should be extended to achieve the entire war bringing in the newer equipment models when
available plus the politically changing environment.
(possibly done with a multitude of scenarios or...be cool if you could load/use original units with their experience)
5. Need a basic manual or on the editor which, BTW is pretty good, fun too.
6. I couple of better icons for units, like one for Motorized, would be a general improvement.