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Naval Mines
Posted: Wed Jan 09, 2019 7:33 am
by mroyer
Can anyone think of a way to implement naval mines where if a naval unit passes through a "mined" hex it is subject to damage? Using a strength script I can easily do this when a naval unit ends a turn in a mined hex, but I haven't been able to come up with a way for damage to occur when simply passing through a mined hex.
Thanks for any thoughts,
-Mark R.
RE: Naval Mines
Posted: Wed Jan 09, 2019 8:30 am
by Taxman66
Can you create a mine unit/counter that has no movement points?
Then you can use the auto 1 point of damage if an (enemy) ship moves through the hex.
RE: Naval Mines
Posted: Wed Jan 09, 2019 4:08 pm
by dhucul2011
I created mine fields in my MOD as follows:
Use a strength script using SOURCE POSITION as a friendly port (eg. London) to fire when an axis unit is withing 2 hexes. Create a bitmap (or use a stock one) to shade the mine filed hexes and label the mine field as British Mine Fields.
This is a limited feature only.
It only works if an axis ship stays on a mine field hex. It will not hit a ship "passing through". But it will dissuade the Axis (non-AI) from sitting in a hex to, for example, block access through the English Channel.
