Several minor suggestions
Posted: Fri Jan 11, 2019 9:11 am
1) Paras are too strong imo both in regards to their historic roles and relatives to their cost. They also make Sealion much easier and allow for many one turn conquest that never happened (Sweden/Turkey and many others less important countries) while generally just the capital has fallen and the country armies are intact but for the unit guarding the capital.
So I would decrease their hard attack rating by 0.5 ... Yeah that is minor but it matters ! Then I would make them unable to move if they attack. That would not make the one turn conquest impossible by any means but would require more investment in terms of planes, amphi, etc... and more risky.
Also it would be nice if the para would get the supply ability of the special forces (in less powerfull if possible).
2) If you have ships next to any country not allied to you, it should trigger an averse diplo move. It would help for the preventive placement of the kriegsmarine to sink the Russian fleet. Same case for sweden or dutch indies or Pearl Harbor (though this last case is somehow ruled by the USA no go zone), Australia, etc...
3) Take off the diplo abilities of India or take at least off one of the 2 chits.
4) Production is generally far behind industrie tech: give production the additional advantage of speeding up the time to produce by 5%. That would also give the additional benefit to help USA out do their lack of troops a bit quickier when they enter the war.
5) Intel is too powerful and is a must have: halved the intel bonus on tech.
6) that's probably controversial but I feel HQ units are way too powerful! Though I don't think it is the best, their supply ability must be preserved because of the way supply is handdle so I suggest the leader bonus to be somehow tone down.
7) Also controversial but I really do not see any rationale behind it: the ability to overstrength experienced units... Experience is powerful enough and really for what reason can you pack more men in those units? Even so... if those experienced guy in overstrength unit died, it should reduce their experience... logically.
So I would decrease their hard attack rating by 0.5 ... Yeah that is minor but it matters ! Then I would make them unable to move if they attack. That would not make the one turn conquest impossible by any means but would require more investment in terms of planes, amphi, etc... and more risky.
Also it would be nice if the para would get the supply ability of the special forces (in less powerfull if possible).
2) If you have ships next to any country not allied to you, it should trigger an averse diplo move. It would help for the preventive placement of the kriegsmarine to sink the Russian fleet. Same case for sweden or dutch indies or Pearl Harbor (though this last case is somehow ruled by the USA no go zone), Australia, etc...
3) Take off the diplo abilities of India or take at least off one of the 2 chits.
4) Production is generally far behind industrie tech: give production the additional advantage of speeding up the time to produce by 5%. That would also give the additional benefit to help USA out do their lack of troops a bit quickier when they enter the war.
5) Intel is too powerful and is a must have: halved the intel bonus on tech.
6) that's probably controversial but I feel HQ units are way too powerful! Though I don't think it is the best, their supply ability must be preserved because of the way supply is handdle so I suggest the leader bonus to be somehow tone down.
7) Also controversial but I really do not see any rationale behind it: the ability to overstrength experienced units... Experience is powerful enough and really for what reason can you pack more men in those units? Even so... if those experienced guy in overstrength unit died, it should reduce their experience... logically.