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Vichy BB Lorraine and AI vs Coatal Guns
Posted: Thu Jan 17, 2019 9:54 am
by Taxman66
Playing a game as Russia (with AI Western Allies) vs. AI Axis
Got the event where the Vichy BB Lorraine joins the Allies, but Vichy had already joined the Axis (by Diplomacy) many turns earlier.
Is this event supposed (or should it?) fire if Vichy has thrown in with the Axis already?
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As a secondary note, I would strongly suggest adjusting the AI behavior towards the Atlantic Wall Coastal Guns.
AI UK/USA is determined to get their ships sunk against these things (with some help from U-boats) without doing a damn thing to them.
They are even trying to bombard them with Destroyers.
RE: Vichy BB Lorraine and AI vs Coatal Guns
Posted: Thu Jan 17, 2019 12:36 pm
by BillRunacre
Hi
The Lorraine event is correct as it wasn't a Vichy Battleship, for she was at Alexandria when France fell and the Royal Navy seized her, but she wasn't put into Allied service until a couple of years later.
As a side issue on the Coastal Guns, I do wonder if their repair costs are too cheap, and I'm thinking of doubling them. Any thoughts on that?
RE: Vichy BB Lorraine and AI vs Coatal Guns
Posted: Thu Jan 17, 2019 2:09 pm
by Taxman66
Then I suggest changing the text in the pop-up as it says (iirc) "The Vichy French Battleship Lorraine..."
The ships do no damage (other than morale/readiness) to the coastal guns. Then the guns fire back and badly beat up the ships no matter their type.
Additionally, as very dubious as bombarding them is with Battleships/Battle Cruisers. The AI shouldn't be trying it at all with DD and CL. Probably shouldn't be doing it all period.
RE: Vichy BB Lorraine and AI vs Coatal Guns
Posted: Thu Jan 17, 2019 4:48 pm
by Hubert Cater
Thanks Taxman66 and I've made an adjustment for the AI to no longer focus on Coastal Guns as much as it has with its navy for the next build.
RE: Vichy BB Lorraine and AI vs Coatal Guns
Posted: Thu Jan 17, 2019 6:02 pm
by Kornstalx
ORIGINAL: BillRunacre
As a side issue on the Coastal Guns, I do wonder if their repair costs are too cheap, and I'm thinking of doubling them. Any thoughts on that?
It's funny you mention this because this is exactly how I already crutched it until the next patch. I used the editor to double their Cost Per Reinforcement Point to 10% (full price) for all countries. I'm not sure if it really helps discourage the AI or just drains their MPP quicker, however. I considered halving their max strength instead but decided that would gimp their purpose too much. As it stands multiple bombers have a virtually zero chance of killing one at full strength (even if its morale is extremely low). It just about always takes ground units to finish one, which the AI doesn't seem to follow up with.
If figured if I put them at 5 or 8 max STR a retinue of bombers might actually take one out, but decided that was too much nerfing for myself without knowing what's going on under the AI hood. It takes so long to play-test a game anyway, I just settled on the double reinforcement cost and will let you guys determine the proper AI balance

RE: Vichy BB Lorraine and AI vs Coatal Guns
Posted: Thu Jan 17, 2019 6:15 pm
by Taxman66
It's more about getting the AI to not kill its ships against the things. It's not worth attacking them with ships, and it is just absolutely moronic to have ships end their movement next to them.
How much they cost to repair is rather meaningless, or how vulnerable they are to bombers is rather meaningless. I actually like that you need to take them out with ground pounders. Now we just need to get the AI to realize that.