A Couple of Suggestions
Posted: Fri Jan 25, 2019 2:54 am
I played the original Strategic Command Series many years ago and was thinking of buying War In Europe during the holiday sale but my credit card was hit with a couple of fraudulent charges early January and by the time I received my new card it was too late.
A friend of mine however did buy War In Europe and after checking it out over at his place I have a couple of suggestions.
Considering that the map and unit graphics have been re-done, how about some new sounds as they are exactly the same ones used in the old SC series.
Secondly, how about allowing air units to stack with ground units? Maybe put them on a "stick" so they are above the ground unit. An attack against that hex would choose whether it is attacking the ground or air unit. I also viewed the video on the product page and the Normandy invasion looks very cluttered because there is no stacking.
I get it that the low complexity of the game and that it is a strategic scale game means that some aspects such as naval warfare are abstracted but an air unit should not prevent a ground unit from being placed in a hex.
A friend of mine however did buy War In Europe and after checking it out over at his place I have a couple of suggestions.
Considering that the map and unit graphics have been re-done, how about some new sounds as they are exactly the same ones used in the old SC series.
Secondly, how about allowing air units to stack with ground units? Maybe put them on a "stick" so they are above the ground unit. An attack against that hex would choose whether it is attacking the ground or air unit. I also viewed the video on the product page and the Normandy invasion looks very cluttered because there is no stacking.
I get it that the low complexity of the game and that it is a strategic scale game means that some aspects such as naval warfare are abstracted but an air unit should not prevent a ground unit from being placed in a hex.