Questions on gameplay (FITE2 based)
Posted: Tue Feb 05, 2019 5:42 am
There was a thread about the Time Stamps but it got out of hands. So here there will be just questions related to examples from FITE2 that I'm currently playing. Don't care wheter SO feels the game is this or that. I want to know why something did or did not happen.
Q1 TACKLED
At the begining of a Turn an Soviet occupied hex is in contact with 3 adjecent German hexes (so the 3 other adjecent hexes are unoccupied).
After the completion of encirclement the 3 earlier unoccupied hexes are now "owned" by German units but which cannot attack (all MPs exhausted).
Battle is executed and the result is that the Soviet units were anihilated because they could not have withdrawn. However the Soviets could have withdraw as there was a gap in German lines when the battle was concluded.
Without going into the whole battle results and so. Where exactly and when the battle took place? I fail to follow that.
My understanding is since the late arrived Germans were in the end fighting the reatriting Soviets the battle took place in all 4 hexes, right? Or is it random?
Q2 TACKLED
The winter of 1941/42 was one of the most extreme. However this was a weather anomaly as previous winter was also extremely cold. I have played around 20 times through 41/42 and it is always pretty much the same weather. Is this hard coded with the events?
Q3
There is already a thread about Ju-87D anti-shipping capabilities but just to make it clear: the values are 4 or 120, or is it possible to have any value between those two? And if so where is it coded [:(]
Q4
Is it possible that small units when overrun not to leave Battle Stamp?
I mean on 5km scale an overrun Military Police should be "swiped" by armoured regiment (unless strongly dug in).
Q1 TACKLED
At the begining of a Turn an Soviet occupied hex is in contact with 3 adjecent German hexes (so the 3 other adjecent hexes are unoccupied).
After the completion of encirclement the 3 earlier unoccupied hexes are now "owned" by German units but which cannot attack (all MPs exhausted).
Battle is executed and the result is that the Soviet units were anihilated because they could not have withdrawn. However the Soviets could have withdraw as there was a gap in German lines when the battle was concluded.
Without going into the whole battle results and so. Where exactly and when the battle took place? I fail to follow that.
My understanding is since the late arrived Germans were in the end fighting the reatriting Soviets the battle took place in all 4 hexes, right? Or is it random?
Q2 TACKLED
The winter of 1941/42 was one of the most extreme. However this was a weather anomaly as previous winter was also extremely cold. I have played around 20 times through 41/42 and it is always pretty much the same weather. Is this hard coded with the events?
Q3
There is already a thread about Ju-87D anti-shipping capabilities but just to make it clear: the values are 4 or 120, or is it possible to have any value between those two? And if so where is it coded [:(]
Q4
Is it possible that small units when overrun not to leave Battle Stamp?
I mean on 5km scale an overrun Military Police should be "swiped" by armoured regiment (unless strongly dug in).