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There Can Be Only One Mod.

Posted: Tue Feb 12, 2019 10:30 am
by seydlitz22513
I'm working on a mod that changes a great many things about the game, but one of the most important for me is what size are the units in-game? Every unit type in the game now is associated with what size of formation the actual unit represents, no more guesswork. [:)]



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RE: There Can Be Only One Mod.

Posted: Fri Feb 15, 2019 4:00 pm
by seydlitz22513
British Royal Navy New Artwork.

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RE: There Can Be Only One Mod.

Posted: Fri Feb 15, 2019 7:48 pm
by Simulacra53
Very nice, good example (old jagdwaffe nut case here).

Although I am enjoying IronX’s work, I have to say that your RN ships are looking spiffy - very recognizable profiles, clean and informative - well done.

RE: There Can Be Only One Mod.

Posted: Fri Feb 15, 2019 9:44 pm
by Tanaka
ORIGINAL: seydlitz22513

I'm working on a mod that changes a great many things about the game, but one of the most important for me is what size are the units in-game? Every unit type in the game now is associated with what size of formation the actual unit represents, no more guesswork. [:)]



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Nice idea. Where exactly can you rename units in the editor?

RE: There Can Be Only One Mod.

Posted: Fri Feb 15, 2019 9:53 pm
by seydlitz22513
ORIGINAL: Simulacra53

Very nice, good example (old jagdwaffe nut case here).

Although I am enjoying IronX’s work, I have to say that your RN ships are looking spiffy - very recognizable profiles, clean and informative - well done.

Thank you [:)]

Here is the German Navy except for the 2 Heavy Cruisers out in the Atlantic and the Heavy Cruisers are ( HC ) British terminology as is the Battle Cruisers = BC and not CC.



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RE: There Can Be Only One Mod.

Posted: Fri Feb 15, 2019 10:08 pm
by seydlitz22513
ORIGINAL: Tanaka

ORIGINAL: seydlitz22513

I'm working on a mod that changes a great many things about the game, but one of the most important for me is what size are the units in-game? Every unit type in the game now is associated with what size of formation the actual unit represents, no more guesswork. [:)]



Image

Nice idea. Where exactly can you rename units in the editor?

Hello Tanaka.[:)]

You alter unit types etc via the Localization text file where the Campaign mod is stored on your computer[;)]

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RE: There Can Be Only One Mod.

Posted: Fri Feb 15, 2019 10:48 pm
by Tanaka
ORIGINAL: seydlitz22513

ORIGINAL: Tanaka

ORIGINAL: seydlitz22513

I'm working on a mod that changes a great many things about the game, but one of the most important for me is what size are the units in-game? Every unit type in the game now is associated with what size of formation the actual unit represents, no more guesswork. [:)]



Image

Nice idea. Where exactly can you rename units in the editor?

Hello Tanaka.[:)]

You alter unit types etc via the Localization text file where the Campaign mod is stored on your computer[;)]

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Aha gotcha thanks!

RE: There Can Be Only One Mod.

Posted: Sat Feb 16, 2019 5:06 am
by Simulacra53
Just curious

...talking about the Jagdwaffe just as an example.

Like you explained vanilla it is difficult to determine the actual real life equivalent of a game unit.
In my gameplay I roughly see a German fighter as being a fighter Korps.

So in your mod a German “Fighter” will have the strength of a Jagdgeschwader.
There should be enough room to have Geschwaders - as long as the price reflects the size.

Would be ideal if units become available with time, to separate early with late war.
Also the actual size changed, is that also part of this mod?

RE: There Can Be Only One Mod.

Posted: Mon Feb 18, 2019 9:40 am
by seydlitz22513
ORIGINAL: Simulacra53

Just curious

...talking about the Jagdwaffe just as an example.

Like you explained vanilla it is difficult to determine the actual real life equivalent of a game unit.
In my gameplay I roughly see a German fighter as being a fighter Korps.

So in your mod a German “Fighter” will have the strength of a Jagdgeschwader.
There should be enough room to have Geschwaders - as long as the price reflects the size.

Would be ideal if units become available with time, to separate early with late war.
Also the actual size changed, is that also part of this mod?

Yes to all the mod is in it's early stages but unit costs etc will be adjusted for unit size.

RE: There Can Be Only One Mod.

Posted: Mon Feb 18, 2019 7:06 pm
by Simulacra53
Thx, looking forward to enjoy the fruits of your labor!

RE: There Can Be Only One Mod.

Posted: Wed Feb 20, 2019 8:53 am
by seydlitz22513
Some more art demo Russian Shock Army.

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RE: There Can Be Only One Mod.

Posted: Wed Feb 20, 2019 9:05 am
by seydlitz22513
Some new French artwork tweaked[;)]

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