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Scenario Design - matching map & time scale with unit size
Posted: Wed Feb 20, 2019 5:21 pm
by BigDuke66
Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?
[Deleted]
Posted: Wed Feb 20, 2019 5:41 pm
by Anonymous
[Deleted by Admins]
RE: Scenario Design - matching map & time scale with unit size
Posted: Wed Feb 20, 2019 7:10 pm
by Lobster
ORIGINAL: BigDuke66
Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?
If using the new density rule you might want to pay close attention to page 158 of the manual.
RE: Scenario Design - matching map & time scale with unit size
Posted: Wed Feb 20, 2019 8:16 pm
by larryfulkerson
ORIGINAL: Lobster
ORIGINAL: BigDuke66
Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?
If using the new density rule you might want to pay close attention to page 158 of the manual.
Hey you guys I found a large zip file on my old hard disk and
it's got all kinds of charts, PDF's, and what looks to be some
TOAW tools of some kind. I'm still looking through it. It's posted
here below.
RE: Scenario Design - matching map & time scale with unit size
Posted: Wed Feb 20, 2019 8:34 pm
by larryfulkerson
Here's a zip file that has TOAW IV XML.exe in it. Enjoy.
RE: Scenario Design - matching map & time scale with unit size
Posted: Tue Mar 26, 2019 8:08 am
by cathar1244
ORIGINAL: BigDuke66
Not sure where it was but somewhere I saw a table that gives the range of map & time scales and the appropriate unit size for it.
Any clue were it could be?
It is in the "equipment list.rtf" in the manuals folder. Here is the table.
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Preferred Time – Map Scale Combinations
TOAW works best at the following time and map scale combinations:
• Six hour turns - 2.5 kilometers per hex
• Half day turns - 2.5 kilometers per hex
• Half day turns - 5 kilometers per hex
• Full day turns - 2.5 kilometers per hex
• Full day turns - 5 kilometers per hex
• Full day turns - 10 kilometers per hex
• Half week turns - 10 kilometers per hex
• Half week turns - 15 kilometers per hex
• Half week turns - 20 kilometers per hex
• Half week turns - 25 kilometers per hex
• Full week turns - 15 kilometers per hex
• Full week turns - 20 kilometers per hex
• Full week turns - 25 kilometers per hex
• Full week turns - 50 kilometers per hex
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Acceptable Time – Map Scale Combinations
The following combinations also work well, but unit movement rates will be skewed a bit from nominal “real world” values for playability purposes. The distortion is small; one or two movement allowance points one way or the other in most cases.
• Six hour turns - 5 kilometers per hex
• Half day turns - 10 kilometers per hex
• Full day turns - 15 kilometers per hex
• Half week turns - 5 kilometers per hex
• Half week turns - 50 kilometers per hex
• Full week turns - 10 kilometers per hex
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Time – Map Scale Combinations to Avoid
Finally, the following scale combinations should be avoided as they introduce significant deviations from real world movement rates.
• Half day turns - 15 kilometers per hex
• Half day turns - 20 kilometers per hex
• Half day turns - 25 kilometers per hex
• Half day turns - 50 kilometers per hex
• Full day turns - 20 kilometers per hex
• Full day turns - 25 kilometers per hex
• Full day turns - 50 kilometers per hex
• Half week turns - 2.5 kilometers per hex
• Full week turns - 2.5 kilometers per hex
• Full week turns - 5 kilometers per hex
Cheers
RE: Scenario Design - matching map & time scale with unit size
Posted: Tue Mar 26, 2019 4:55 pm
by BigDuke66
Thanks, what a silly place to put that kind of info, especially in such a already huge file.
RE: Scenario Design - matching map & time scale with unit size
Posted: Tue Mar 26, 2019 5:59 pm
by Curtis Lemay
Note that that list was compiled back in ACOW days. There have been plenty of changes since that make TOAW more flexible than described above.