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New AAR underway
Posted: Thu Apr 03, 2003 5:54 pm
by e_barkmann
Hi guys,
Rob and I have started another game:
http://stuff.robjess.com/
Cheerz
Chris
Posted: Thu Apr 03, 2003 6:16 pm
by Fred98
Excellent. we are all keen to hear about new features in the game.
And if you find a great tactic find a way to tell me without letting on to anybody else

Posted: Fri Apr 04, 2003 1:57 pm
by Rob Gjessing
Yeah come and watch my butt get flogged again
Actually you will find new strategies just from watching the AAR, there are significant differences between this version and the TAO2 version.. take particular note of what happens way way way up north.. thats right nothing! It is impossible for any German player to get through those strongpoints..
Posted: Fri Apr 04, 2003 11:25 pm
by Peter Fisla
Originally posted by arena
Yeah come and watch my butt get flogged again 
Actually you will find new strategies just from watching the AAR, there are significant differences between this version and the TAO2 version.. take particular note of what happens way way way up north.. thats right nothing! It is impossible for any German player to get through those strongpoints..
Yeah it's gonna be a though battle for german army. I don't know much about KP battle from historical point of view so I ordered book about it, Douglas E. Nash "Hell's Gate: The Battle of the Cherkassy Pocket January - February 1944".
Peter
Posted: Sat Apr 05, 2003 2:59 am
by e_barkmann
Hi Peter,
I got that book a couple of months ago - it's a very readable and fascinating account of the battle; I can thoroughly recommend it.
Cheers Chris
Posted: Mon Apr 07, 2003 2:18 am
by Fred98
On the edges of the map, I noticed that the reinforcement hexes now come in 2 colours.
And along the bottom edge a hex with a target reticle of some sort.
Is there a reason for this?
Posted: Mon Apr 07, 2003 2:27 am
by e_barkmann
The Soldier icon in the Reinforcement hex changes colour to green the turn before reinforcements arrive at that hex, hence you will now see impending troop arrivals easier.
The Target icons can be used to show Objective town hexes - there are several of these towns along the bottom of the Ardennes map edge.
Cheers Chris
Posted: Mon Apr 07, 2003 7:48 pm
by Peter Fisla
Originally posted by Chris Merchant
Hi Peter,
I got that book a couple of months ago - it's a very readable and fascinating account of the battle; I can thoroughly recommend it.
Cheers Chris
Cool, should have it soon Chris

Posted: Sat Apr 12, 2003 6:12 pm
by Peter Fisla
Amazon just sent me an email that they don't have Douglas E. Nash "Hell's Gate: The Battle of the Cherkassy Pocket January - February 1944" so they can't get it for me from their suppliers either, Chris do you know a good place where I could get this book ?
Peter
Posted: Sat Apr 12, 2003 9:55 pm
by Miller Logan
After all this time of lurking... Here is the publisher's page for Hell's Gate:
http://www.rzm.com/books/rzm/hellsgate.cfm
Looks like it is still in stock.
Posted: Sun Apr 13, 2003 2:21 am
by Peter Fisla
Uff $65 US is a bit pricey

Thanks for your help Miller
Posted: Sun Apr 13, 2003 3:28 am
by Miller Logan
Wow, I just checked Amazon and it is $45.50. Quite a difference in price! That was where I got mine from several months ago. Maybe worth trying to order again from Amazon. Their info on availability seems to change often.
Posted: Sun Apr 13, 2003 5:44 am
by Fred98
What is the score?
I am currently playing a PBEM game of TAO2 and we too are up to turn 5.
Our score is: Germans 150 US 15
Posted: Sun Apr 13, 2003 1:46 pm
by Rob Gjessing
We are currently up to turn 6.. I have just posted the score as:
"The score currently has me leading by 234 points. But if there were no further changes to town ownership or combat, the allies would win by 134 points. This is due to the value of towns changing over time. For example, some of the towns Chris holds he may not be getting points for yet, but in future turns he will get points for hanging onto them. For example Chris currently does not get any VPs for holding Manhay, come turn 16 though this is a different story.
So Im not winning by any stretch of the imagination."
Remember the engine is now quite different.. so its hard to draw comparisons. Its probably better to have a look at how the battle is unfolding.. and see how it is different to your game..
http://stuff.robjess.com
Posted: Tue May 13, 2003 2:57 am
by Fred98
For me this game will take 8 - 10 weeks before it arrives in my hands.
Please keep up this AAR. Its interesting reading.
Posted: Tue May 13, 2003 4:35 am
by e_barkmann
Hi Joe,
the AAR will be continuing until it looks hopeless for Rob.
Lol, sorry Rob, couldn't resist
Cheers, Chris
Posted: Tue May 13, 2003 12:12 pm
by Rob Gjessing
Never fear the AAR is still progressing.. the battle is far too interesting to give up now

I have been on holidays and havent had much time to post my current turn thats all.. should post it in the next 24-48 hours..
Any comments or help before then are appreciated

Posted: Tue May 13, 2003 12:20 pm
by Rob Gjessing
ermm.. cough.. I think its time for a score update dont you Chris?
"Turn 11 of 32
Axis Player (thats Me) currently winning by 586 points. If no further casualties or change in territory the Axis player (thats me again) will win by 1068 points."

Posted: Tue May 13, 2003 5:17 pm
by e_barkmann
ahem, yes Rob I have some work to do
However, all your base are belong to us...
Chris
New web site
Posted: Sat May 24, 2003 1:32 pm
by Rob Gjessing
Hey everyone..
Just to let you know that the AAR has moved addresses.. it can now be found living at Chris and my new website dedicated to Korsun Pocket and the DBWWII series.
Wacht am Rhein -
http://www.wargamer.com/wachtamrhein/
Feel free to drop by and add comments.. also dont forget to update any bookmarks..
Cheers!
Rob!