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Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 10:23 am
by Daniele
On August 2, 1990, Iraq’s ground forces invaded and occupied Kuwait. 40% of the world’s oil production, and the developed world’s economy, was placed in imminent threat by Iraqi leader Saddam Hussein. In response, the United States promptly assembled an international coalition to attack and expel Iraqi forces out of Kuwait, and to eliminate Hussein’s capability to repeat such an act in the future. What followed would forever transform the face of war.

Command: Desert Storm has been announced! Relive the pivotal events of the conflict that sealed the Cold War and radically changed the Middle East geopolitical landscape.

The massive coalition build-up following the Iraqi invasion; The first night over Baghdad on January 17, 1991; the “do or die” strike that stopped Iraq’s chemical retaliation in the nick of time; the frustrating “Scud hunts” all over the Iraqi desert; coalition attacks on Iraq’s airfields; the annihilation of the Iraqi navy at Bubiyan, the “highway of death” during the Iraqi retreat from Kuwait, and much more.

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Additionally, step into the unknown as you probe the great unanswered questions of the conflict: What if Iraq had pre-empted the coalition build-up and rolled right into S.Arabia? What if Israel had retaliated for the Scud attacks against it? What if Iran or even the Soviet Union had intervened against the coalition?

Command: Desert Storm is a new DLC/Standalone release for Command: Modern Air/Naval Operations, the premier game of air, naval & strategic warfare and the choice of serious hobbyists and defence professionals alike. Fourteen historical & hypothetical campaign scenarios plus a bonus contemporary standalone scenario cover the major actions that marked the conflict, allowing you to explore the events that happened - and the ones that could easily have.

Get more information from the official Product Page

Features

- A standalone expansion for Command: Modern Air/Naval Operations, 2013's Wargame of the Year: play as a single, separate game, or add it to your collection of scenarios for CMANO.
- 14 campaign scenarios plus a modern-day Israel-vs-Iran scenario written by Wayne Stiles Retired USAF veteran and CMANO community star.
- Using CMANO’s acclaimed continuous real-time simulation engine with new wrinkles in the realm of air & naval warfare.
- The complete arsenal of modern warfare at your disposal: Stealth fighters, cruise missiles, tactical air & attack fighters, strike bombers, close support aircraft, heavy bombers, surface ships & submarines and even hypothetical platforms like the navalized F-117X, the A-12 Avenger II stealth naval bomber and the radically modernized Iowa-class battleship as BBG-1.
- Bonus 2019 standalone scenario: Israel attacks Iran’s nuclear forces.

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RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 10:39 am
by Gunner98
Excellent! I'm in!

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 12:33 pm
by Eggstor
Nice. It looks like there even is a date I'll be launching my money on.

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 2:09 pm
by Primarchx
Boooyahhhh!

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 3:16 pm
by Airborne Rifles
Very cool!

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 3:54 pm
by Cik
i'll take it. DS is pretty cool.

we still seem to be missing rolling thunder/linebacker however..

IMO 65-2000 is the best sandbox to play in.

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 5:40 pm
by .Sirius
ORIGINAL: Cik

i'll take it. DS is pretty cool.

we still seem to be missing rolling thunder/linebacker however..

IMO 65-2000 is the best sandbox to play in.
[8D]

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 10:17 pm
by HalfLifeExpert
This is great! I'm excited!

I'm a bit of a sucker for 'what if?' scenarios, and I am very happy to see not only that Israeli retaliation and an Iraqi drive into Saudi Arabia are included, but also Iranian/Soviet intervention.

However, I am unsure as to how one could write those into the situation. Iran just finished a long and bitter war with Saddam, so why would they intervene to support him? Additionally, the Soviets really were not in much of a position to intervene even if they wanted to were they? I mean they are close to collapse and they supported the actions against Saddam didn't they?

RE: Command: Desert Storm has been announced!

Posted: Thu Feb 28, 2019 10:31 pm
by stilesw
Well, what can I say.

Politics, international relationships and alternative realities can make for strange bedfellows!

-Wayne

RE: Command: Desert Storm has been announced!

Posted: Fri Mar 01, 2019 3:12 am
by Amnectrus
I'm really looking forward to this, it's probably the war that I know the most about now. There were a lot of interesting aspects to Desert Storm and I'm curious to see if or how they're going to be handled in the scenarios. For instance:

* Lots of bad weather, since the weather in the area was some of the worst in years during Desert Storm and was a major factor in air operations. There were times with very low ceilings or ground fog, thick cloud layers, dense haze, dust storms, high winds, and even some intense rainstorms. Here's a document with an overview of each day's weather. Bad weather caused many aborted missions and missed targets, and some pretty hairy flying conditions at times.

* Communication between Iraqi IADS units. On the opening night, F-117s and Tomahawks destroyed most of the sector operation centers and badly crippled the Iraqi air defense's internal communications. (Special warheads were also used to knock out electrical power to some of them at key moments.) That seems like it might be a good fit for the comms disruption feature.

* As far as I know, the exact positions of SAMs and radars were not necessarily known to Coalition forces, even nominally "static" SAMs like SA-2s, because they could be moved between several prepared sites, and the Iraqis were very good at decoys and camoflague. In the game, those units often start defaulted to "auto detectable" in the editor, which means you don't have to search for them. Iraqi SAMs and radars also often started and stopped transmitting in an attempt to lure or threaten Coalition planes, or to avoid getting hit by HARMs. Historically, it was necessary to escort strike packages with Wild Weasels and jamming aircraft as the exact threats weren't known.


RE: Command: Desert Storm has been announced!

Posted: Fri Mar 01, 2019 7:19 am
by Dimitris
ORIGINAL: HalfLifeExpert
However, I am unsure as to how one could write those into the situation. Iran just finished a long and bitter war with Saddam, so why would they intervene to support him? Additionally, the Soviets really were not in much of a position to intervene even if they wanted to were they? I mean they are close to collapse and they supported the actions against Saddam didn't they?

We'll explain this in the scenario intros, to be published soon.

RE: Command: Desert Storm has been announced!

Posted: Fri Mar 01, 2019 8:42 am
by kch
Any chance of getting crashes / mechanical issues into the game on aircraft / ships that are performing mission? Just to throw some extra chaos into the planning.

RE: Command: Desert Storm has been announced!

Posted: Fri Mar 01, 2019 2:57 pm
by Primarchx
ORIGINAL: kch

Any chance of getting crashes / mechanical issues into the game on aircraft / ships that are performing mission? Just to throw some extra chaos into the planning.

That's pretty easy to do with Lua. Can't say if its in this pack, though.

RE: Command: Desert Storm has been announced!

Posted: Fri Mar 01, 2019 3:05 pm
by stilesw
I can say that "Aircraft Damage" is enabled.

-Wayne

RE: Command: Desert Storm has been announced!

Posted: Sat Mar 02, 2019 1:17 am
by tjhkkr
Thank you; looking forward to playing this one!

RE: Command: Desert Storm has been announced!

Posted: Mon Mar 04, 2019 3:37 pm
by DrRansom
Very exciting!

Does the SCUD hunt mean that CMANO is going to revisit the target spotting mechanics?