2 ideas / questions for the developers on PBEM
Posted: Thu Feb 28, 2019 7:39 pm
Couple of thoughts for PBEM games:
1. Why is the chat function limited to one message per turn, could this be increased?
2. Could you implement a better flow for ending a PBEM game? At the moment you click the red x in the game list and you get an email just saying that the game has ended (doesn't even say that you've won/lost). I was wondering if a resign button could be implemented into the game itself that triggers some kind of victory / defeat screen and then maybe a summary of the results - turns / units lost / battles won / lost / territory gained etc. Even more optimal would be some kind of comparison / ranking to global stats from all PBEM games. I think this would make the ending of PBEM games that much more rewarding.
1. Why is the chat function limited to one message per turn, could this be increased?
2. Could you implement a better flow for ending a PBEM game? At the moment you click the red x in the game list and you get an email just saying that the game has ended (doesn't even say that you've won/lost). I was wondering if a resign button could be implemented into the game itself that triggers some kind of victory / defeat screen and then maybe a summary of the results - turns / units lost / battles won / lost / territory gained etc. Even more optimal would be some kind of comparison / ranking to global stats from all PBEM games. I think this would make the ending of PBEM games that much more rewarding.