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2 ideas / questions for the developers on PBEM

Posted: Thu Feb 28, 2019 7:39 pm
by taveston
Couple of thoughts for PBEM games:

1. Why is the chat function limited to one message per turn, could this be increased?

2. Could you implement a better flow for ending a PBEM game? At the moment you click the red x in the game list and you get an email just saying that the game has ended (doesn't even say that you've won/lost). I was wondering if a resign button could be implemented into the game itself that triggers some kind of victory / defeat screen and then maybe a summary of the results - turns / units lost / battles won / lost / territory gained etc. Even more optimal would be some kind of comparison / ranking to global stats from all PBEM games. I think this would make the ending of PBEM games that much more rewarding.

RE: 2 ideas / questions for the developers on PBEM

Posted: Thu Feb 28, 2019 9:36 pm
by ElvisJJonesRambo
Please add a "timeout" for players that disappear or did not resign. Meaning, after a month or something, the game goes auto-resign.