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Movement Bias/Events Editor

Posted: Thu Mar 07, 2019 9:18 am
by mussey
Quick question: I want to add an Event that reduces movement for Force 2 by 50% on GT2. Will Movement Bias allow me to do this? If so what do I put for the value? If this works, I assume I will need to cancel it after GT2?

Many thanks!

RE: Movement Bias/Events Editor

Posted: Thu Mar 07, 2019 10:14 am
by 76mm
As far as I can tell, you can do this by setting the movement bias to 50%. What is GT2?

RE: Movement Bias/Events Editor

Posted: Thu Mar 07, 2019 11:15 am
by larryfulkerson
It's 2 more than GT0. Game Turn X?

RE: Movement Bias/Events Editor

Posted: Thu Mar 07, 2019 11:28 am
by sPzAbt653
Suggest first changing FMB in the Editor. Pick a nice unit and check its' Movement before and after changes to make sure you have what you want. Then add your events. You don't cancel it, you add an event to raise it back up. Use the first procedure to determine the setting.

RE: Movement Bias/Events Editor

Posted: Thu Mar 07, 2019 5:00 pm
by mussey
Excellent, I'm going to try this out tonight, will be interesting to see the results. Thanks!

Game Turn 2

RE: Movement Bias/Events Editor

Posted: Thu Mar 07, 2019 6:49 pm
by mussey
Yes, that worked. 50 = 50% movement points, followed by another event to restore it to full value.

Thanks to all!!