Overcrowded Mod
Posted: Thu Mar 07, 2019 1:55 pm
Hi !
Yes, I know, strange title for a mod ! [:)]
Yes, I know, strange title and not necessarily attractive for a mod! Anyway, it is true that the mod in question is quite loaded and therefore not for all players. Swapping of units is now a crucial action.
I'm trying to find a (difficult) balance between scale of the map, scale of the game/units and historicity (all relative) of the orders of battle.
Amost finished : I have to rework USSR, USA and some minor, to add some goodies for flavor and it will be ready as a beta mod for testing. I will upload it for those interested.
That said, as I'm finishing work on Free French/French army reunited in Algeria, I tried to integrate some events. But I am sometimes a little lost. For example, about the French army reunited under De Gaulle's politico-military authority (for the sake of simplification, I ignored the De Gaulle-Giraud rivalry).
If I understood everything, when Algiers passes under allied control, France (France=40) has again a capital even if Algeria was previously under control of Vichy (Vichy Algeria=4).
From there, I created an event to trigger US aid to the reconstruction of the French Liberation Army (later to become the 1st [big] French Army with 12 divisions including 3 armored and units for a fourth never created). That's how I built the event in question :
{
#NAME= DE 853 - USA: Equip Reunited French Army in Algeria? (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 853
#MPP_UPDOWN= -100
#MPP_TURNS= 4
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/04/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Algiers is in Allied hands
#ALIGNMENT_POSITION= 92,62 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not surrendered AND
; 3rd Line - France politically aligned with Allies and not surrendered
; No Axis units within 5 hexes of Algiers
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
#CONDITION_POSITION= 92,62 [2,2] [0,0] [1] [0]
This event is intended to trigger two other events (Units) :
{
#NAME= DE 853 – French Reunited Army
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 853[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/04/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 92,62
#DESTINATION_RESOURCE= 94,63
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 7 [5] [1,0] [Commandos/Choc]
#UNIT= 26 [2] [0,3] [1re & 5e DB]
#UNIT= 26 [2] [0,5] [2eDB + Various Units]
#UNIT= 6 [3] [0,3] [I Corps (France Libre)]
#UNIT= 4 [5] [0,3] [II (France Libre)]
#UNIT= 24 [4] [0,3] [Various Units]
#UNIT= 29 [1] [0,3] [Groupes de Chasse]
#UNIT= 31 [1] [0,3] [Groupes de Bmb]
#UNIT= 30 [1] [0,3] [Groupes d'Attaque]
}
{
#NAME= DE 853 – Armee B with De Lattre
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 853[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/07/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 92,62
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [1,0] [De Lattre]
}
Of course, I created units needed in these two (Units) events, with France (40).
Please, could you take a look to see if anything is wrong, if I'm not missing something ? Of course, you can also comment if you wish! Thank you so much !
Best regards,
Laurent.
Yes, I know, strange title for a mod ! [:)]
Yes, I know, strange title and not necessarily attractive for a mod! Anyway, it is true that the mod in question is quite loaded and therefore not for all players. Swapping of units is now a crucial action.
I'm trying to find a (difficult) balance between scale of the map, scale of the game/units and historicity (all relative) of the orders of battle.
Amost finished : I have to rework USSR, USA and some minor, to add some goodies for flavor and it will be ready as a beta mod for testing. I will upload it for those interested.
That said, as I'm finishing work on Free French/French army reunited in Algeria, I tried to integrate some events. But I am sometimes a little lost. For example, about the French army reunited under De Gaulle's politico-military authority (for the sake of simplification, I ignored the De Gaulle-Giraud rivalry).
If I understood everything, when Algiers passes under allied control, France (France=40) has again a capital even if Algeria was previously under control of Vichy (Vichy Algeria=4).
From there, I created an event to trigger US aid to the reconstruction of the French Liberation Army (later to become the 1st [big] French Army with 12 divisions including 3 armored and units for a fourth never created). That's how I built the event in question :
{
#NAME= DE 853 - USA: Equip Reunited French Army in Algeria? (AI - 100% Yes)
#POPUP=
#MESSAGE=
#IMAGE=
#SOUND= teletype_1.ogg, teletype_2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DISPLAY_ORDER= 0
; Set decision value
#DECISION= 853
#MPP_UPDOWN= -100
#MPP_TURNS= 4
#MPP_TEXT=
#NOTES=
#NOTES_POSITION=
; Set AI acceptance % (AI will accept 100% of the time)
#AI_RESPONSE= 100
#AI_RESPONSE_POPUP=
#DATE= 1943/04/01
#TEXT_RGB= 0,0,0
#SHADOW_RGB= 228,221,198
; Algiers is in Allied hands
#ALIGNMENT_POSITION= 92,62 [2]
;Set National Morale Trigger (dummy value)
#NATIONAL_MORALE_TRIGGER= 0 [0]
; Set variable conditions:
; 1st Line - UK politically aligned with Allies and not surrendered AND
; 2nd Line - USA politically aligned with Allies and not surrendered AND
; 3rd Line - France politically aligned with Allies and not surrendered
; No Axis units within 5 hexes of Algiers
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
#CONDITION_POSITION= 92,62 [2,2] [0,0] [1] [0]
This event is intended to trigger two other events (Units) :
{
#NAME= DE 853 – French Reunited Army
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 853[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1943/04/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 92,62
#DESTINATION_RESOURCE= 94,63
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 7 [5] [1,0] [Commandos/Choc]
#UNIT= 26 [2] [0,3] [1re & 5e DB]
#UNIT= 26 [2] [0,5] [2eDB + Various Units]
#UNIT= 6 [3] [0,3] [I Corps (France Libre)]
#UNIT= 4 [5] [0,3] [II (France Libre)]
#UNIT= 24 [4] [0,3] [Various Units]
#UNIT= 29 [1] [0,3] [Groupes de Chasse]
#UNIT= 31 [1] [0,3] [Groupes de Bmb]
#UNIT= 30 [1] [0,3] [Groupes d'Attaque]
}
{
#NAME= DE 853 – Armee B with De Lattre
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 853[1]
#COUNTRY_ID= 40
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 1
#DATE= 1944/07/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 92,62
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 0 [5] [1,0] [De Lattre]
}
Of course, I created units needed in these two (Units) events, with France (40).
Please, could you take a look to see if anything is wrong, if I'm not missing something ? Of course, you can also comment if you wish! Thank you so much !
Best regards,
Laurent.

