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Automatic, 1st turn OBA for AI

Posted: Fri Mar 08, 2019 8:36 pm
by rmmwilg
Hi all, in the '100 Men' scenario, the AI, if playing the Americans has an automatic and immediate OBA strike on turn 1. I've gone into the editor but cannot find where this is created. It's a useful feature, and I'd like to use it in some scenarios; although in '100 Men', I think it's overkill...'xcuse the pun [:D]

RE: Automatic, 1st turn OBA for AI

Posted: Fri Mar 08, 2019 10:16 pm
by Peter Fisla
ORIGINAL: rmmwilg

Hi all, in the '100 Men' scenario, the AI, if playing the Americans has an automatic and immediate OBA strike on turn 1. I've gone into the editor but cannot find where this is created. It's a useful feature, and I'd like to use it in some scenarios; although in '100 Men', I think it's overkill...'xcuse the pun [:D]


OBA is defined in Scenario Attributes dialog in the editor. Also AI OBA is triggered when it has visibility to human player units. For more about OBA please see the manual, section 9.4, page 105.

RE: Automatic, 1st turn OBA for AI

Posted: Sat Mar 09, 2019 12:04 am
by rmmwilg
Hi Peter, tks for that, and yeh I saw the OBA listed in the Scenario Attributes, but the AI American side is able to fire off an OBA on turn 1, before it has a radio! I thought, maybe there was a design mechanism for allowing that for the AI(?)

Never mind...I just saw the note in parentheses in the manual about the AI not needing a radio! Ok [8D]

RE: Automatic, 1st turn OBA for AI

Posted: Sat Mar 09, 2019 9:30 am
by Peter Fisla
ORIGINAL: rmmwilg

Hi Peter, tks for that, and yeh I saw the OBA listed in the Scenario Attributes, but the AI American side is able to fire off an OBA on turn 1, before it has a radio! I thought, maybe there was a design mechanism for allowing that for the AI(?)

Never mind...I just saw the note in parentheses in the manual about the AI not needing a radio! Ok [8D]

Correct, AI doesn't need Radio Support Weapon in order to call for OBA. This was done on purpose, to help the AI.