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Rail Line Issue

Posted: Fri Mar 15, 2019 11:51 pm
by MattFL
So I'm getting back into the game and playing the AI to warm up before I got HTH to relearn everything after several years off.

I'm running into an issue where it seems my rail lines are doing strange things. When I open the turn, it looks like my rail lines are repairing but my rail units haven't moved at all (see image - full movement). This is actually the second time in 5 turns this has happened. Any ideas what is going on? The first time I felt maybe I was missing something obvious so I kind of ignored. Now i'm just vexed.

Image

One too many beers perhaps?

RE: Rail Line Issue

Posted: Sat Mar 16, 2019 1:42 am
by 56ajax
Too many beers, incossigle, impossibel...

Hex below Vil town hasnt been repaired 59/51...can't repair more than 4 hexes from a railhead...or did I dream that...

RE: Rail Line Issue

Posted: Sat Mar 16, 2019 1:51 am
by MattFL
Ahh, I see that now. Grr...…………….

RE: Rail Line Issue

Posted: Tue Mar 19, 2019 2:23 am
by Chris21wen
From the rules section 14.2.2.4

A hex is eligible for FBD/NKPS repair if:
• It is connected to an undamaged rail hex (yellow rail hexes are treated as undamaged for this rule) and
• the hex is in the Baltic zone (prior to Dec 1941) and within 6 hexes of a railhead or if not in the Baltic zone within 4 hexes of
a railhead and
• the number of hexes to the railhead does not exceed the RRV (Rail Repair Value) of the FBD/NKPS unit.