escort effectiveness
Posted: Sat Mar 16, 2019 10:39 pm
It seems like my escorts assigned to a naval patrol mission are nowhere to be found when my force is intercepted by the enemy. Would this be because those escorts are too fast for the attack aircraft they are escorting? If this is the case, if I were to lessen the range of the mission boundaries would this make it more likely for my escorts to engage in combat?
My thinking is that the amount of time that even if they have the range to participate as an escort, their higher speed gets them to the edge of their coverage limit before the attack mission arrives. Adding drop tanks would both slows down their airspeed and extends their radius which allows them to effectively escort the mission (though with the consequence that they are less combat effective).
I would like to know if I am thinking about this the right way or is this not a factor in the game. Or is it already factored into the limit of the escort range so that if I see green shaded hexes I should be expecting that my escorts will be actually escorting the planes flying the mission in all cases regardless of differences in airspeed?
My thinking is that the amount of time that even if they have the range to participate as an escort, their higher speed gets them to the edge of their coverage limit before the attack mission arrives. Adding drop tanks would both slows down their airspeed and extends their radius which allows them to effectively escort the mission (though with the consequence that they are less combat effective).
I would like to know if I am thinking about this the right way or is this not a factor in the game. Or is it already factored into the limit of the escort range so that if I see green shaded hexes I should be expecting that my escorts will be actually escorting the planes flying the mission in all cases regardless of differences in airspeed?