Has Beach Defence a sense?
Posted: Mon Mar 25, 2019 6:12 pm
Greetings,
While trying this game against the AI, I realized when the Allies invade later on (in '43) that anything that is on the coast just gets obliterated by troops still in their amphibious transports, without even firing back at them!
So I wonder what's the design intent there, or if it's just a game mechanic to accept, and to not bother to defend the ports decently due to invaders having pratically a double attack (the one from the amphibious unit, and the other one once they landed).
Considering also there are pratically infinite beaches to defend and that the Allies can even land directly in Germany if they'd want - how exactly is Axis supposed to protect the beaches and fend off a landing? - The AI is limited in thinking, it landed in Normandy as per historical (just a year in advance!) and poured pratically a large amount of troops (like 30+ corps / armies / tanks / hq and even 1 cavalry!) in the same spot. The AI is easy to counter at that stage, form your battle line and grind away. But against a player that can land elsewhere, behind your line, etc?
While trying this game against the AI, I realized when the Allies invade later on (in '43) that anything that is on the coast just gets obliterated by troops still in their amphibious transports, without even firing back at them!
So I wonder what's the design intent there, or if it's just a game mechanic to accept, and to not bother to defend the ports decently due to invaders having pratically a double attack (the one from the amphibious unit, and the other one once they landed).
Considering also there are pratically infinite beaches to defend and that the Allies can even land directly in Germany if they'd want - how exactly is Axis supposed to protect the beaches and fend off a landing? - The AI is limited in thinking, it landed in Normandy as per historical (just a year in advance!) and poured pratically a large amount of troops (like 30+ corps / armies / tanks / hq and even 1 cavalry!) in the same spot. The AI is easy to counter at that stage, form your battle line and grind away. But against a player that can land elsewhere, behind your line, etc?