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Towed Decoys
Posted: Fri Mar 29, 2019 11:23 am
by kevinkins
https://www.thedrive.com/the-war-zone/2 ... althy-skin
Overall, a very informative article. But I was wondering if these guys are modeled in Command?
Kevin
RE: Towed Decoys
Posted: Fri Mar 29, 2019 11:44 am
by Cik
yes. they provide a countermeasure roll, like chaff.
RE: Towed Decoys
Posted: Sat Mar 30, 2019 11:37 am
by kevinkins
Thanks Cik. What is a countermeasure roll? Is that like a die roll? I see you can lay chaff. But I don't see a command for decoys. Are they abstracted via chaff? Decoys seem to have a lot capabilities, some top secret I bet. So I can understand why they might not be modeled completely.
Kevin
RE: Towed Decoys
Posted: Sat Mar 30, 2019 2:06 pm
by Joelsi
Towed decoys are used automatically (just like chaff or flares when defending against missiles) and they don't require any action from the player.
-Joelsi
RE: Towed Decoys
Posted: Sat Mar 30, 2019 2:39 pm
by Sharana
ORIGINAL: kevinkins
Thanks Cik. What is a countermeasure roll? Is that like a die roll? I see you can lay chaff. But I don't see a command for decoys. Are they abstracted via chaff? Decoys seem to have a lot capabilities, some top secret I bet. So I can understand why they might not be modeled completely.
Kevin
There is no command. It's another layer of RNG that can defeat the missile in it's terminal calculation - same as chaff and DECM. You can try it with Eurofighter or F-16I (the 2020 one added with the latest DB) - they have towed decoys for sure and you can check how they work in the log (when the aircraft gets attacked).
RE: Towed Decoys
Posted: Sun Mar 31, 2019 9:55 am
by kevinkins
Thanks again and I will check it out.
Kevin