Kharkov 1942 - Soviet side
Posted: Sun Mar 31, 2019 1:42 pm
Historically, the Second Battle of Kharkov was a disaster for the Soviets, thanks to poor planning, overextending and badly reacting to German moves. Soviet units were also mostly "green" and poorly experienced. Let's see if I manage to do better; well, MUCH better. Doing worse is impossible.
FIRST 3 TURNS
I immediately decide to pull back from the north of Fedorovka: the German lines seems solid and the forest doesn't help. Shortening my lines will allow me to form a denser MLR and concentrate my forces better for an eventual offensive. Scouting missions discover strong German and Rumanian forces just south and southeast of my lines, so I dispatch some units to form a strong position around Lozovaia.
I do the same up north: with the current density I can't pack enough punch to break through German lines around Ternovaia, so I pull back. I want to trick the Germans to try and cross the river, or at least dispose my numerous artillery battalions to properly shell them from safe positions, instead of cramming more units in the small bridgehead. After that, a counteroffensive could break the enemy and open the Northern route to Kharkov.
By Turn 2 Von Paulus' 6 Armee advances from Kharkov and basically separates the battlefield in two, cutting the lines between the northern armies (28th, 38th) and the rest between Kupiansk and Izium.

West of Fedorovka, however, pulling back has been a success: a few German units try to re-establish contact and advance, but a quick counterattack isolates and encircle them. In Turn 3 a hole has opened between the German lines in the center, and several Soviet armored and cavalry units rush forward.


FIRST 3 TURNS
I immediately decide to pull back from the north of Fedorovka: the German lines seems solid and the forest doesn't help. Shortening my lines will allow me to form a denser MLR and concentrate my forces better for an eventual offensive. Scouting missions discover strong German and Rumanian forces just south and southeast of my lines, so I dispatch some units to form a strong position around Lozovaia.
I do the same up north: with the current density I can't pack enough punch to break through German lines around Ternovaia, so I pull back. I want to trick the Germans to try and cross the river, or at least dispose my numerous artillery battalions to properly shell them from safe positions, instead of cramming more units in the small bridgehead. After that, a counteroffensive could break the enemy and open the Northern route to Kharkov.
By Turn 2 Von Paulus' 6 Armee advances from Kharkov and basically separates the battlefield in two, cutting the lines between the northern armies (28th, 38th) and the rest between Kupiansk and Izium.

West of Fedorovka, however, pulling back has been a success: a few German units try to re-establish contact and advance, but a quick counterattack isolates and encircle them. In Turn 3 a hole has opened between the German lines in the center, and several Soviet armored and cavalry units rush forward.






















