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Reorganizing into a swamp seems to be a problem

Posted: Sun Mar 31, 2019 6:07 pm
by RudiTheGerman
in the attached situation I would have expected Mannerheim to be able to reorg
Murmansk as it is allowed
and the unit left next to it in the swamp because of rule 11.18.2
"You may always trace 1 hex if the unit tracing supply is not prohibited from entering that hex."



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RE: Reorganizing into a swamp seems to be a problem

Posted: Sun Mar 31, 2019 6:08 pm
by RudiTheGerman
this is the nearest save I have

RE: Reorganizing into a swamp seems to be a problem

Posted: Sun Mar 31, 2019 6:34 pm
by paulderynck
To re-org you count motorized movement points from the HQ to the unit. Murmansk is 4 away versus Mannerheim's range of 2. If the unit in the swamp were disorganized, Mannerheim could re-org it (even though it is 7 motorized movement points) because it is adjacent.

RE: Reorganizing into a swamp seems to be a problem

Posted: Sun Mar 31, 2019 7:06 pm
by RudiTheGerman
yeah - I just noticed, how did the moto got into the swamp with out getting disoreder.
BUt also this is now solved - I did not tick the option for motorized vehicles

I will be getting there eventually

RE: Reorganizing into a swamp seems to be a problem

Posted: Mon Apr 01, 2019 2:27 pm
by brian brian
Also in Snow weather, a Swamp hex is temporarily a Woods hex.