Some questions about making database requests
Posted: Sun Apr 07, 2019 6:14 pm
Hi, I have purchased a number of books regarding the Soviet armed forces and I am planning to make a number of requests for corrections to existing units in the game that have errors, as well as request new units.
However, I am unsure how to go about this.
A have a few questions-
1. What is the best format for requesting changes? Is there a certain format that is preferred?
2. What is the best format for making new unit requests? Is there a certain format that is preferred?
3. What information do you guys require for new unit requests? Just the name? The "visible" parameters that can be seen in the database? Or more? Also, what information do you guys "want" for new unit requests (ideally)?
4. There are certain cases where some units have to be "changed fundamentally". For example, the Tu-95M apparently is a conventional bomber, while the Tu-95MA is the nuclear capable basic production version. So should I request for the Tu-95M to have all nuclear weapons be removed and request a new unit called the Tu-95MA? Or should I request for the Tu-95M to be renamed Tu-95MA, and request a new unit called the Tu-95M that does not have nuclear weapons.
5. What is your stance on hypothetical loadouts? For example, the Tu-95M in the game currently has access to the Tsar Bomba. This would have been a pretty impractical weapon. Even for large population centers like London and Paris it would still be overkill. It was, however, briefly under consideration for small scale production (it would have not been usable against the US, but would technically work in Europe). Therefore it could be included as a "hypothetical loadout". Is the unit marked as hypothetical as well? Regardless, if I am to request a hypothetical loadout, which is exclusively hypothetical (the unit itself that carries it is not changed in any way) do I request a new unit or do I just request it as a new loadout for the "regular" unit?
6. What is your stance on the naming conventions of certain units and weapons? For example, the Tsar Bomba is currently named "AN.206 Nuclear Bomb [Tsar Bomba]". I think this should be changed to "RDS-220 50mt Nuclear Bomb [Tsar Bomba]" or something similar to that, as the "RDS" designation is more well known for Soviet nuclear bombs in general. Also, the yield would be nice to see when selecting the loadout as opposed to having to separately open the database. Is a request like this reasonable?
7. What is your stance on removing loadouts? For example, the 350kt bomb the Tu-4A has is completely unhistorical and thus it should be removed and replaced with the correct loadouts. This could mess up existing scenarios as far as I know however. Is this type of request acceptable?
8. How many requests do you "accept"? That is, for example, there a number of interesting Tu-16 variants, that saw service in some capacity, and thus in order to make a fully accurate order of battle for a certain scenario, they could be included. However, realistically, it is unlikely people will make such a scenario immediately, and, even though they did see service, it was in much more limited numbers compared to the "premier" Tu-16 variants. So should these be requested later when I do make the scenario? Or should I make one set of requests that are more "priority", fixes to existing Tu-16s in the game and missing major Tu-16 variants, and then make a set of requests that are more "low priority", things like Tu-16 variants that were produced in smaller numbers but are the nonetheless interesting and could be important to scenarios.
9. What is your stance on hypothetical requests? Are there limits to what you accept? For example, there was a seriously designed Tu-4 interceptor variant. Tests with the missiles were even conducted before it was cancelled. Would something like this be acceptable (it would be interesting to see it in action)? Also, would hypothetical units be requested as part of a "low priority" series of requests? Or do you only accept hypothetical requests on a "case by case" (that is, when people need them for scenarios) basis as opposed to having them all requested simply because they could have existed?
10. What is your stance on renaming hypothetical units? For example, the anti-submarine warfare variant of the Tu-91 carrier based strike aircraft in the game is called "Tu-91, Anti-Submarine Warfare" or something similar. However, had the Tu-91 ASW variant been built, it may have been designated "Tu-91PLO". PLO was the suffix often applied to ASW variants of aircraft that were not purpose built for ASW work. Would this sort of request be acceptable, despite not being technically historical?
I know this is alot of questions but it would be nice to have this cleared up, in order to avoid causing problems for the database managers. Also, I would like to make efficient requests, not providing too much info, not providing too little, and not making requests that will be automatically rejected anyways, and also, making requests that are as easy to understand as possible, not making them in a messy manner.
However, I am unsure how to go about this.
A have a few questions-
1. What is the best format for requesting changes? Is there a certain format that is preferred?
2. What is the best format for making new unit requests? Is there a certain format that is preferred?
3. What information do you guys require for new unit requests? Just the name? The "visible" parameters that can be seen in the database? Or more? Also, what information do you guys "want" for new unit requests (ideally)?
4. There are certain cases where some units have to be "changed fundamentally". For example, the Tu-95M apparently is a conventional bomber, while the Tu-95MA is the nuclear capable basic production version. So should I request for the Tu-95M to have all nuclear weapons be removed and request a new unit called the Tu-95MA? Or should I request for the Tu-95M to be renamed Tu-95MA, and request a new unit called the Tu-95M that does not have nuclear weapons.
5. What is your stance on hypothetical loadouts? For example, the Tu-95M in the game currently has access to the Tsar Bomba. This would have been a pretty impractical weapon. Even for large population centers like London and Paris it would still be overkill. It was, however, briefly under consideration for small scale production (it would have not been usable against the US, but would technically work in Europe). Therefore it could be included as a "hypothetical loadout". Is the unit marked as hypothetical as well? Regardless, if I am to request a hypothetical loadout, which is exclusively hypothetical (the unit itself that carries it is not changed in any way) do I request a new unit or do I just request it as a new loadout for the "regular" unit?
6. What is your stance on the naming conventions of certain units and weapons? For example, the Tsar Bomba is currently named "AN.206 Nuclear Bomb [Tsar Bomba]". I think this should be changed to "RDS-220 50mt Nuclear Bomb [Tsar Bomba]" or something similar to that, as the "RDS" designation is more well known for Soviet nuclear bombs in general. Also, the yield would be nice to see when selecting the loadout as opposed to having to separately open the database. Is a request like this reasonable?
7. What is your stance on removing loadouts? For example, the 350kt bomb the Tu-4A has is completely unhistorical and thus it should be removed and replaced with the correct loadouts. This could mess up existing scenarios as far as I know however. Is this type of request acceptable?
8. How many requests do you "accept"? That is, for example, there a number of interesting Tu-16 variants, that saw service in some capacity, and thus in order to make a fully accurate order of battle for a certain scenario, they could be included. However, realistically, it is unlikely people will make such a scenario immediately, and, even though they did see service, it was in much more limited numbers compared to the "premier" Tu-16 variants. So should these be requested later when I do make the scenario? Or should I make one set of requests that are more "priority", fixes to existing Tu-16s in the game and missing major Tu-16 variants, and then make a set of requests that are more "low priority", things like Tu-16 variants that were produced in smaller numbers but are the nonetheless interesting and could be important to scenarios.
9. What is your stance on hypothetical requests? Are there limits to what you accept? For example, there was a seriously designed Tu-4 interceptor variant. Tests with the missiles were even conducted before it was cancelled. Would something like this be acceptable (it would be interesting to see it in action)? Also, would hypothetical units be requested as part of a "low priority" series of requests? Or do you only accept hypothetical requests on a "case by case" (that is, when people need them for scenarios) basis as opposed to having them all requested simply because they could have existed?
10. What is your stance on renaming hypothetical units? For example, the anti-submarine warfare variant of the Tu-91 carrier based strike aircraft in the game is called "Tu-91, Anti-Submarine Warfare" or something similar. However, had the Tu-91 ASW variant been built, it may have been designated "Tu-91PLO". PLO was the suffix often applied to ASW variants of aircraft that were not purpose built for ASW work. Would this sort of request be acceptable, despite not being technically historical?
I know this is alot of questions but it would be nice to have this cleared up, in order to avoid causing problems for the database managers. Also, I would like to make efficient requests, not providing too much info, not providing too little, and not making requests that will be automatically rejected anyways, and also, making requests that are as easy to understand as possible, not making them in a messy manner.