Page 1 of 1

Bombers, Fighters and FlaK

Posted: Sun Apr 14, 2019 5:39 pm
by rob89
I noticed a strange thing ...

When the Bombers of the AI player attack a hex, directly or indirectly defended by a FlaK unit, the available fighters don't take-off to intercept, even if there are all the conditions (weather, range, mode, action points, etc.)

Am I wrong?

thanks

RE: Bombers, Fighters and FlaK

Posted: Sun Apr 14, 2019 10:27 pm
by ElvisJJonesRambo
rob89 --- No, you are not wrong. Now, I must finish my weekend off after watching UFC 236 (which was amazing), Tiger Woods win the Masters, and now Game of Thrones. AA has higher priority of use. Only 1-unit is defending.

You want to play PBEM? Might get you off that A.I. search of perfection. I'll make you famous, get you on the Elvis Gold Records thread in the end.

Pick your side, pick your B.S.

It's Now or Never,
-Elvis

RE: Bombers, Fighters and FlaK

Posted: Mon Apr 15, 2019 9:56 am
by Hubert Cater
Hi Rob,

There was a bug in there related to your report, that has been fixed for the next patch.

Hubert


RE: Bombers, Fighters and FlaK

Posted: Wed Apr 17, 2019 12:53 am
by Hairog
Oh man, I've been tearing my hair out in a Battle of Britain mod trying to figure out what I did wrong. Glad to know I can stop and wait for a solution.

Thanks Hubert.

RE: Bombers, Fighters and FlaK

Posted: Sun May 12, 2019 8:38 am
by rob89
Hi,

I found another "strangeness" ...
When a Fighter Group (airfield) is under attack by enemy aircraft, the fighters don't take-off to intercept, but it's another Group (if within the range) to do; otherwise, the massacre ... IMHO, it's a little too much for the "strafing" concept

regards

RE: Bombers, Fighters and FlaK

Posted: Mon May 13, 2019 10:34 am
by Hubert Cater
I believe it is the strongest interceptors will respond in this case, actually I believe in all cases.